This time I am going to start a tutorial series… from the end.
It’s a 3D physics game in which the physics is managed with JiglibFlash while the 3D representation is made with Flare3D. Also, I used a modified version of the Flare3D plugin developed by Christian Östman, the author of A Small Car.
The game is simple: you control the red ball with arrow keys, and there are 10 blue boxes falling at each second. You have to push squares away from the floor, making them fall in dead space.
* 3D Physics
* 3D Rendering
* Z sorting
Here it is:
Use arrow keys to control the ball.
Do you have clues about the making of this prototype?
I am showing how to do it next time, meanwhile let me hear your ideas.