Creation of a platform game using FlashPunk – step 2

Emanuele Feronato on May 30, 2011 • 17 Comments

Second part of the FlashPunk platformer tutorial. Featuring double jumps and sprite maps.

Tweet! Tweet! Follow me on Twitter

Emanuele Feronato on May 30, 2011 • 2 Comments

Follow me on Twitter!! http://twitter.com/triqui

Case study: Pixel City Skater, an iPhone game made with Flash

Emanuele Feronato on May 27, 2011 • 18 Comments

Making iPhone games with Flash? Christian Östman made it, and shares his thoughts with us

Achievement unlocked: blog for five years

Emanuele Feronato on May 26, 2011 • 14 Comments

Today the blog is five years old. There’s nothing much to say… that’s quite an achievement.

Creation of a platform game using FlashPunk

Emanuele Feronato on May 25, 2011 • 25 Comments

Detailed tutorial about the creation of a Flash platformer using FlashPunk

Php

CakePHP 1.3 Application Development Cookbook

Emanuele Feronato on May 23, 2011 • 4 Comments

CakePHP 1.3 Application Development Cookbook is the new book from Packt Publishing which will guide you through the creation of applications using CakePHP

Flash procedural perfect cave generation

Emanuele Feronato on May 19, 2011 • 7 Comments

Flash procedural cave generation for roguelike games.

Using cellular automata to generate random land and water maps with Flash

Emanuele Feronato on May 17, 2011 • 13 Comments

Another attempt to create a procedural map with Flash, this way using cellular automata.

Flash procedural map generation example: land and water

Emanuele Feronato on May 13, 2011 • 14 Comments

First attempt to create a procedural map with Flash.

Generation of pseudorandom numbers with Blum Blum Shub method

Emanuele Feronato on May 12, 2011 • 6 Comments

We start talking about procedural generation from the very beginning: pseudorandom number sequences.

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