Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Flash physics draw game with a car using QuickB2

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

QuickB2 is a complete abstraction of Box2D, providing grouped hierarchies, extensible classes, and event-driven callbacks.

The high-level interface enables developers to create physics simulations that are impractical to write using Box2D’s API alone.

It takes care of things that you don’t want to, so that you can concentrate on your game.

Among its top features we can find:

* Soft-bodies.
* Top-down car physics.
* Friction in z-direction (top-down friction).
* Pixel-based units.
* Individual polygons may be concave and have any number of vertices.
* All kinds of joints, including built-in spring joints.
* WYSIWYG editing environment for Flash CS5.

Combining one of the official examples with the drawing concept introduced during the creation of Way of an Idea Box2D prototype I ended up with this script:

which once executed produces this result:

Control the car with left and right arrow keys, and draw ramps with the mouse.

Now I am doing the same thing with the normal Box2D library to show you the differences.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 18

  1. Chris Moeller

    Wow, very nice find!!

    I had decided to write some box2d articles, and realized again how annoying not using “pixel based units” were.

    It looks like it’s open sourced too, wicked cool!

  2. Vladimir

    I like it…the only thing I don’t like is that by using it you are adding another layer to your system…but that is a cost that I’m willing to accept :)

  3. joy

    wow, what box2d version this library use ? is this another wrapper like quickbox2d ?

    so to summarize, now we can use box2d physics with just box2d, wck, quickbox2d (2.0 only), or QuickB2

  4. Balsa

    Umm, this has nothing to do with the tut but how do you made those boxes in like RRODE before the start of each level ?

  5. ryan

    What’s the as3math package? I can’t seem to find any info on it, and don’t see it included in the quickb2 source.

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