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jiglib plugin for Flare3D updated

There are some interesting news today.

First, the blog has a new category called 3D where you can find everything which has something related with programming and development using the 3rd dimension.

Then, the stuff which gives the title to the entry. In the complete game prototype using Flare3D and JiglibFlash I used Christian Östman’s plugin to render jiglib world with Flare3D.

Anyway, the plugin is missing the capability to remove a body, and it’s a very important feature since we may need to remove a body both from Flare3D and jiglib.

That is, just add this function

in Flare3DPhysics.as and you will be ready to delete jiglib bodies removing the corresponding Flare3D mesh.

Last, look at this work in progress:

It’s a one-day game which turned into a two days game I am making starting from this prototype I will start to explain next week.

Still don’t know if I want to get it sponsored, anyway if you have an offer and want more information, drop me a line.

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This post has 2 comments

  1. Bivis

    on May 11, 2011 at 3:18 am

    Nice visual!
    I’m anxious to see how it will be!

  2. Bivis Games

    on May 11, 2011 at 3:19 am

    Nice visual!
    I’m anxious to see how it will be!