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Play CubesOut, a 3D Flash physics game

I am really happy to announce you can waste a couple of minutes of your life playing CubesOut.

It’s a small 3D physics game built starting from this prototype.

This game, while being quick and simple, is an important milestone for me as it signs my return to Flash game development after an one year pause due to the writing of my book among other things.

As said, it all started from a simple prototype, but I needed to release a complete game because I had to get familiar with the new ways of promoting and monetizing a game, so let me show you some specs:

The physics engine is jiglibflash while the 3D renderer is Flare3D.

The making

It took me 13 hours to complete the game, which I can subdivide in this way:

Coding: 6 hours
Finding a sound loop just to realize it did not loop, then edit it and make it loop: 1 hour
Looking for textures and using them: 2 hours
Adding menu, polishing and doing all kind of various stuff: 3 hours
Interfacing with 3rd parties APIs: 1 hour

The site you can find at www.cubesout.com took me an hour to be made, using a free template found on Tutorialzine.

The monetization

I did not even bother to try and find a sponsor. I’ll do it with my next game, which I plan to release within a couple of weeks, and that is more complete.

I just added Mochi Media ads in the game and CPMStar along with AdSense in the site.

While I am considering this game a pure exercise, my goal is to make $40 per hour out of it, that is the gross salary of a beginner programmer here in Italy, so the goal is set to

14 hours * $40 = $560 + $15 (domain registration) = $575

If I don’t find any sponsor willing to buy a site-locked version of the game or someone looking for a source code to buy, I will need about two million plays at an estimate $0.30 CPM.

Let’s see what happens, I will keep you updated. Meanwhile, play it on the official site.

Rate this post: 1 Star2 Stars3 Stars4 Stars5 Stars (8 votes, average: 4.25 out of 5)
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This post has 18 comments

  1. Farzad

    on June 6, 2011 at 6:38 pm

    Awesome!
    Beautiful game, great music!

    I love it!

  2. yohami

    on June 6, 2011 at 7:11 pm

    Man, you are pretty good, but I dont quite understand why you take the low investment low returns route.

    A game done in 12 hours that pays 600 bucks is cool. A game done in a couple of months that pays you half a million USD is better. With player.io and facebook you can aim for that kind of traffic/money, so why not make a real game and make some real profits? then brag about it and tell us how you did it.

    That would be inspiring.

  3. Emanuele Feronato

    on June 6, 2011 at 7:32 pm

    You’re right, but as said this is a warm-up.

    Hope to blog about a million dollar game soon :)

  4. Vladimirsan

    on June 6, 2011 at 7:34 pm

    Nice Game :) It’s also very…awesome that you managed to complete the game in 13 hours :p I don’t think that I can make something like that in 13 hours..well I’m just a beginner after all :p

  5. buagaga

    on June 6, 2011 at 9:09 pm

    Away3d + jiglibflash: http://www.kongregate.com/games/buagaga/picture-cubes

  6. patrik

    on June 6, 2011 at 11:40 pm

    nice work!

  7. Ant

    on June 7, 2011 at 4:16 pm

    It might be that the computer I’m on has an out-of-date Flash player but the game was bugged :( Everything fell through the floor and my score went up indefinitely. I’d have the top score but I never run out of time!

    side note: love your site

  8. name

    on June 8, 2011 at 4:01 pm

    Could you give more details about the cost of production, the cost of the licences for music and textures for instance ?

  9. Emanuele Feronato

    on June 8, 2011 at 11:18 pm

    Textures are freeware with the exception of the ball and the cubes which I made by myself.

  10. Bivis Games

    on June 9, 2011 at 3:53 am

    Really very good visual!
    Its a visual style different from most flash games. Congrats!

  11. Andy Cotton

    on June 10, 2011 at 12:38 am

    Why Flare3D instead Away3D ??
    Away 3D is free !!! what is the added value of flare ?

    Does deservers to pay 500 U$s a year ??

    Andy

  12. al

    on June 10, 2011 at 3:02 am

    Nice little game.

    But one thing about the site and your ad placement beware of the 150 pixles rules announced by google on their blog.

    http://adsense.blogspot.com/2010/10/avoiding-accidental-clicks-pt-1-keeping.html

  13. Lorenz

    on June 24, 2011 at 2:45 am

    Very cool idea! I am curious to see how it ends.
    Only one thing I have to say though, in Italy a beginner programmer makes $10/hour. Well at least from Rome down, I don’t know about North Italy rates.

  14. pawel

    on June 28, 2011 at 9:45 pm

    For me the missing thing is that slidy-icy style of moving, which never bring me higher level with steering that stuff. Can get some when played couple times, but after all it starts to bore to fact. Maybe it’s too difficult. That’s just my feeling, but it doesn’t concern on your abilities. You are in the ‘guru’ league.
    Cheers.

  15. pawel

    on June 28, 2011 at 9:46 pm

    to fact = too fast. Please edit if you can:)

  16. physics guy

    on January 30, 2012 at 2:00 pm

    I really like the concept of physics based games…they help you to get the feel of real world physics…go to this physics games website for more such games!

  17. blackflicker

    on February 29, 2012 at 11:29 am

    Good but it is not possible to code it in that short of time, you should be kidding or just lying. Please be honest.

  18. disease

    on March 11, 2013 at 9:42 pm

    I wanted to check this out but it seems you let your domain expire? Because I can’t find this game at the site you listed.