Did you enter the 2011 Flash Games Market Survey? Respond and win!

Emanuele Feronato on Jul 31, 2011 • 4 Comments

Take part at the 2011 Flash Games Market Survey and help us to understand Flash game development market. And you can also win prizes!

Create a terrain like the one in Tiny Wings with Flash and Box2D – Scrolling

Emanuele Feronato on Jul 27, 2011 • 11 Comments

Adding a scroll to a Tiny Wings terrain made with Flash and Box2D

Protect, encrypt and sitelock your Flash games with Kindi’s secureSWF

Emanuele Feronato on Jul 25, 2011 • 15 Comments

Kindi’s secureSWF is the best software to encrypt, protect, obfuscate and sitelock your Flash games. It’s the one I use, and I am fully satisfied.

Making a game with HTML + jQuery Mobile and publishing it to Apple App Store – step 2

Emanuele Feronato on Jul 20, 2011 • 5 Comments

Second step of the iPhone web app creation, this time featuring splash screen, status bar appearance and saving data locally.

Create a terrain like the one in Tiny Wings with Flash and Box2D

Emanuele Feronato on Jul 14, 2011 • 18 Comments

Did you know you can create a game like Tiny Wings using Box2D? Learn the concepts behind the creation of the terrain.

How to turn your own photos into high quality seamless textures with Genetica

Emanuele Feronato on Jul 12, 2011 • 6 Comments

Create amazing seamless textures with Spiral GraphicsGenetica. You can also buy the software with a 30% OFF using FERONATO as discount code.

Part of the Guide to Mochi Media services series

Guide to Mochi Media services – connecting with Mochi Services and using Link Tracking

Emanuele Feronato on Jul 7, 2011 • 1 Comment

Second part of the Mochi Media services: connect to Mochi Services and use Link Tracking.

Controlling an iPhone mobile game with swipes using jQuery

Emanuele Feronato on Jul 6, 2011 • 1 Comment

Learn how to control characters and content in your web applications using TouchSwipe jQuery plugin.

Part of the Slicing, splitting and cutting objects with Box2D series

Slicing, splitting and cutting objects with Box2D – part 3: cutting your own Sprites

Emanuele Feronato on Jul 4, 2011 • 16 Comments

In this 3rd part of the Box2D slicing tutorial we’ll see how to drop the debug draw adding custom Sprites to represent sliced objects.