Develop a Flash game like Wish Upon a Star

Emanuele Feronato on Nov 29, 2011 • 9 Comments

Quick prototype of Wish Upon a Star, useful for beginners and particle lovers.

Two Flash games coming soon to your monitors

Emanuele Feronato on Nov 28, 2011 • 10 Comments

Brief overview of my two upcoming games.

Create awesome Flash games in no time with StencylWorks

Emanuele Feronato on Nov 24, 2011 • 10 Comments

A brief overview at StencylWorks, a FREE game creation suite that lets anyone create Flash and mobile games in a fraction of the time.

Develop iPhone games with Corona SDK – handling normal and retina display

Emanuele Feronato on Nov 22, 2011 • 7 Comments

Introducing Corona SDK to develop iPhone games, handling both normal and retina displays

Save the Totem: HTML5 game prototype made with Construct2

Emanuele Feronato on Nov 18, 2011 • 12 Comments

A complete Totem Destroyer game prototype made with Construct2 dissected to make you see how everything was done.

Make HTML5 games with no programming skills (even with Box2D physics) with Construct 2

Emanuele Feronato on Nov 15, 2011 • 10 Comments

A brief look at Construct 2, the engine to create HTML5 games with no programming skills required.

Claytus Hood Tower Defense case study part 2: giving the community a Flex level editor

Emanuele Feronato on Nov 11, 2011 • 10 Comments

Raphaƫl Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!

Adobe stops development on mobile browser Flash

Emanuele Feronato on Nov 9, 2011 • 27 Comments

Some personal thoughts about Adobe’s impending cessation of mobile flash browser plugin development.

AS3 version of Nodes engine: full playable game with infinite solvable levels

Emanuele Feronato on Nov 8, 2011 • 8 Comments

The making of a complete Nodes game prototype, a simple concept with a basic gameplay which will be easily ported on mobile devices. Meanwhile, grab the AS3 version.

Develop a Flash game like Angry Birds using Box2D – predictive trajectory line

Emanuele Feronato on Nov 3, 2011 • 19 Comments

Another step in the Angry Birds series with a feature you cannot miss: the predictive trajectory lien