Flare3D 2.0 + Flare3D Physics overview

Emanuele Feronato on Dec 29, 2011 • 2 Comments

If Flare3D 2.0 is not enough, you can add 3D physics to your games with Flare3D Physics

Manage saved games with StencylWorks

Emanuele Feronato on Dec 27, 2011 • 7 Comments

How to use StencylWorks to manage saved games as the player progresses through the levels

iPhone String Avoider prototype with Adobe Flash Professional CS5.5

Emanuele Feronato on Dec 21, 2011 • 8 Comments

An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5

Develop a string avoider prototype with Corona SDK

Emanuele Feronato on Dec 19, 2011 • 3 Comments

Mobile version of the string avoider prototype made with Corona by Christian Wisniewski

Play Stringy, my latest Flash game

Emanuele Feronato on Dec 16, 2011 • 9 Comments

Play Stringy, beat all 40 levels as fast as you can to earn all 120 white stars.

Create awesome Flash games in no time with StencylWorks – Selecting levels

Emanuele Feronato on Dec 13, 2011 • 9 Comments

Learn how to create a select level screen in less than five minutes with StencylWorks

Reuse your Flash games code – exclusive code Vs recyclable code

Emanuele Feronato on Dec 12, 2011 • 4 Comments

Some real world numbers about the importance of reusing your code as much as you can.

Create REAL explosions with Box2D

Emanuele Feronato on Dec 8, 2011 • 16 Comments

I am showing you how to make Box2D objects explode like cluster bombs. Warning: REAL explosions!!

Create awesome Flash games in no time with StencylWorks – adding intro, jumping and more

Emanuele Feronato on Dec 5, 2011 • 10 Comments

Second part of the StencylWorks tutorial, covering intro scenes, centered text with custom fonts, improved character walking and jumping