Do you think StencylWorks can be used only to make Flixel-like platform games?
Some days ago I showed you a video preview of a StencylWorks Bejeweled prototype, and now I am publishing it for you to try it.
It was entirely made using the behavior palette (no coding) and includes (almost) all the funny features you can see in any Bejeweled game, including combos and matches with more than three jewels.
I just have to optimize a bit the behaviors, adding score and levels and I will release for free the entire project, meanwhile you can have a look at it:
If you find a bug, please report it.
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