Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Circle Chain available for free on iTunes App Store!!

Emanuele Feronato Game design, iOS, Stencyl

I’ve made it! Finally Circle Chain is available for free on iTunes App Store!!

If you aren’t a regular reader of the blog (shame on you!!), Circle Chain was my first Flash game recently ported to AS3

I still can’t believe it, seeing your name in the App Store for the first time is quite an achievement, so let me feature on the blog an icon I was waiting to publish for a long time:

Anyway, now that the road to make iPhone games is open, I am going to focus a bit on Flash and Stencyl for iPhone game development, and my first commercial game should be ready very soon, so I can start sharing my experiences about monetizing an iPhone game.

Meanwhile, don’t forget I made it possible thanks to Stencyl, and I am going to release the complete source code of the project as soon as the game gets 1,000 downloads, so download it (it’s free!) and share the voice.

Get Circle Chain for your iPhone!!

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 14

  1. Oskar Koli

    As a reader of more then 4 years, I must say: Well done in getting a taste of the iOS side of game development!
    I actually finished a native iOS game called “Hungry Balls”, which was inspired by Circle Chain. Worked on it for more then a year but because of various reasons, the biggest one being a glitch in the App Store system which caused my app not to show up on the “New Releases” page, it never got more then 100 downloads. Also, I had no money to put into marketing.

    Gone back to Flash games for now, not really inspired to work with Apple anymore.

    But good on you for doing this and hopefully it was a good experience!

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