Coming soon on your library… a Box2D book!
Today I have good news for all you Box2D lovers.
You know I already wrote a book for Packt Publishing called Flash Game Development by Example.
You can find the blog post about it here and you should definitively buy it if you didn’t already.
Now, there’s another book in development with Packt Publishing, and it’s about Box2D and games!!
While most of the book has already been written (I should be able to submit the first draft in about 10 days), I decided to ask for some feedback to blog readers, so… is there some Box2D feature (related to game development) you would absolutely like to see in the book?





(30 votes, average: 4.70 out of 5)






This post has 29 comments
Janitha
oh man… I feel like kissing ya’! I’d greatly appreciate if you could cover all major components of box2D. I think the demo here http://www.box2dflash.org/ covers all. And any tips for speed up the process of building levels.
Andrew
I don’t know about features, but it would be awesome if you would write this book like the Flash Game Development by Example. Present different games made with box2d, from car games, car-parking games, Angry Birds like games, shooters with ragdolls, you pick :)
Billy
Any specific optimisations for using Box2D in mobile games would probably make me buy it!
sharonlewis
Really looking forward to it.
masayume
I, like Andrew before, appreciated very much the previous book for the “from start to finish” structure, that is pretty unique and makes it all very clear.
It would be ultimately awesome in we could find inside another 10 physics games created the same way.
Should be a best seller.
Also I would pay solid gold for another book by you titled “25 major retro games in Flash by example”.
Azul
I’m a bit experienced at flash and stencyl but I am very,very bad at box 2d, I would very much appreciate if this book covers every inch of box2d classes and abbreviation, and please include how to root box2d so that all games would be able to associate with it. Thank you very much, and your first book was very good
Adrian
Hi
Cause using box2D more and more in our company, I would by the book, cause all examples on the blog till today were awesome and helpfully.
by the way, the first book I bought last year, great stuff.
Greets
Adrian
Va
Hi this is great idea!
Please cast my vote for:
- Mobile optimization
- Building unique game plays with box2d (similar to what you did here http://www.emanueleferonato.com/2012/05/11/understanding-box2d-kinematic-bodies/)
- Please don’t spent to much time on repeating what is available in other docs such as (http://www.box2d.org/manual.html)
Good luck man! And happy anniversary!
madcha
How to make destroyable terrain with box2d like nape ,check the link http://deltaluca.me.uk/doc/swf/Destroyable%20Terrain%20Demo.html
and a chapter about box2d+mobile would be nice too ;)
MC
It would be nice to learn how to do a Box2D Wrapper, like QuickBox2D, that works with the last Box2D version
important features:
- create world (and initialize collision listeners)
- create box2d objects with textures
- delete and clear box2D objects
- Handle collisions
- Apply forces and impulses
fjckls
Can’t wait for it come out, like Andrew said – if you’d follow similar pattern like in your previous book with examples for game dev, that would be pretty cool.
Thanks man. Let us know when its out there on the shelves :)
Lucas
Can you tell us what each chapter is about :3
vikram
Hi Emanuele,
That’s a very good news.
I would love if you cover the bone physics.
I have came across this video in youtube, which was awesome.
http://www.youtube.com/watch?v=5iOKKk6qfck&feature=relmfu
It would be great if you cover advanced topics like this.
Thanks again for the book
tle
I want you teach about nape api and starling.
thank you.
fjckls
Hi, would be nice if you’d write a chapter on starling and box2d implementation.
Nice!
Paul Smith
Well, this is just wishful thinking but it would be great if there could be programming examples in C++ as well as actionscript.
But also Notes on pitfalls/traps that are going to make your game crash/slow. From experience I made a test project with only about 25 dynamic boxes over a plain and the frame rate dropped to like about 10 fps. That was using someone elses C++ engine though.
Thanks
Lena
Cool! When will it be out (rough estimate)?
Emanuele Feronato
Lena, I finished the 1st draft on june 19, so I think it will be out in late july, early august.
Thomas
if you could put Some chuck Norris facts that would be great!
Thank you so much for your blog, that help me so much during my work!
Alexandro
Super, thats what we all wanted :-)
I like to read about some guides to creating a pinball game,
and optimalisation for air for android will be also wery nice, thanks.
gabriel
pinballlll and with wck?!! Keep up nice work!
Abhay
I want to see game like Angry Bird in the book. U rock man..!
edison
i like this idea becouse i need learn more about box2d but clear, how you explaint and if similar you another book i like..
Cordial saludo desde colombia. thanks for your time and information about beatifull topic as3 and game.
james
hi – any news on the book???
James
Raph
i’m starting to programing now…and i wish i can be like you someday ^^
i like your page in facebook and i use to see your posts as soon as they come out!
can u answer some newbie questions?
here we go
what kind of books do you read?
how old are you?
have you seen Happy wheels game?(box2d)
have you ever made a box2d multiplayer online game?
Ant
Hello,
Any news or follow-up of the book ??
Thanks
Ant
Emanuele Feronato
Still in production stage, according to Packt Publishing
ShockScott
Hey, that’s super cool, what would be good is that may include the operation of the camera and some games like Pinball and implementation with the Starling framework, that would be great.
regards
Irongleet
Don’t waste space on rank beginner stuff like ‘this is a variable and this is an array’.. and now here are 45 pages covering how to use the library for every conceivable flash ide from amethyst to flashdevelop. Let the noobs pay their dues and stick to intermediate level stuff and above – make the book challenging but explain in good detail.
I loved your first book and your blog man. Learned so much here. Really look forward to reading.
When will the book be released?