Circle Chain engine made with Game Maker
Today I am coming with a new version of my Circle Chain basic engine, this time made with YoYo Games‘ Game Maker, a tool which allows you to create games without knowing (that much) code and export them as Windows, Mac, iOS, Android and HTML5.
The promises of this software are enormous, although the interface is a bit dark:

Anyway, with just a couple of lines I made the entire engine, thanks to built-in events like in most modern game making tools.
This is the creation of the level (called Room in Game Maker):
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randomize() for(i=0;i<10;i+=1){ action_create_object(Green_Circle,random(500),random(500)) } |
And this is how I check if green circles are inside the “room”:
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if(x>500){ x-=500; } if(y>500){ y-=500; } if(y<0){ y+=500; } if(x<0){ x+=500; } |
And this is the final prototype, exported for HTML5:
I am happy to see more and more tools are coming to make game designers life easier, it will be a great battle, and soon I will make an huge comparison table among all of them.
Obviously more tutorials about Game Maker will come soon.
These HTML Templates can be easily edited with any HTML editor including the simplest one - Notepad.
They include .html files which makes them available for HTML editing.














This post has one comment
Mig
Hi. If you prefer a lighter interface there is some good news for you.
You can change the Game Maker skin in file/preferences/general. It just needs a restart to become active. I think the bright skin (I selected) is GM8.
cheers