When Box2D meets Concentration – Stencyl version

I received some request about making something like the Box2D Concentration prototype with Stencyl.

There’s nothing easier, I already developed a complete Concentration game with Stencyl and you can even follow the creation of the game in this video, and turning a non-physics game to a physics game with Stencyl is a matter of seconds.

All I had to do was to define some physics properties of the tile actors, and to create a new actor to represent the floor.

And here is the result:

And you can download the entire project folder here.