Play Globez, my latest Flash game
I want you all to play (and rate) Globez, my latest Flash game.
It’s a game I made in a couple of days starting from the Dungeon Raid iPhone game engine made with Flash and AS3. The aim of the game is drawing a line to connect globes of the same color to make points. Then, new globes will appear, but giving a lower score. All of this in 60 seconds.
It’s really a simple game I am also porting to iPhone, but mostly I made it to write a complete series of tutorials about the integration with 3rd part APIs.
The entire game is made with 435 lines (braces included) and in this first time is monetized using MochiMedia APIs and I am collecting statistics with MochiBot and Playtomic.
I want to spend a couple of words about Playtomic: the service seems to be in big troubles and it could close soon, due to a lack of funds. It’s an awesome service and you won’t find valid alternatives to it around the web, so I hope you can understand what we are about to miss and maybe help with a premium subscription. I have to say there’s a big issue with communication between the author and the users, unfortunately programmers aren’t that skilled in public relations, anyway it would be a pity if Playtomic should close.
Back to the game, yesterday I submitted it to Newgrounds where it scored a nice 3.21, today I am uploading it on Kongregate and now I am planning to sell the full commented source code on activeden at a reasonable price just to see (and report) how much you can earn from using such service, and eventually release for free the iPhone version I am making with Stencyl.
Last but not least, there’s an upcoming game using the same engine, but with a way more complex gameplay.
They can be easily customized to meet the unique requirements of your project.















This post has 12 comments
Astraport
Thanx!
When you sell the code on the activden, then post link, please.
Astraport
Played a few minutes. The gameplay is not comfortable, unfortunately.
1. New tiles must to appear at the top or in any other way, but the moment its appear must to be visible.
2. If you accidentally draw the line a bit not accurately the line breaks. This should not happen.
I think you need to modify the code before the sale.
joe
?? Astraport ???
ktu
i agree with astraport on the line breakage.
i don’t think that this game requires such a strong mouse skill. i know where i want to draw the line but my trackball is hard to maneuver. it certinaly lowers the maximum high score for me.
otherwise fun :)
Rahyar
Hi Emmanuele !
It was very good.
But sometimes oblique lines were not well connected to other lines.
I give it a rating of 4.5.
Thanks
OMG Games
Really like the simple, but addictive nature of this game. 4/5!
ven
Hi Emmanuele,
How did you get graphics and sounds done?
-Ven
originat
Thank you!
Me
Add a colorblind mode
Darek
One idea:
Now, after you draw a line and score some points, the dots just re-appear in new colour. It would be much more fun, if instead they disappeared, and the dots above them fell down. So, you would have a means to affect the game board and actually build combos instead of just hoping to get a lucky one.
Oliver
Not bad at all, I loved the time limit idea, the concept is good, the game looks great.
But it really needs a background music, and when you draw a line and make bubbles disappear it would be great if the others fall down and replace them.
Exocet
I agree you should add a colour blind mode – was still playable but there were some which just looked too similar.
And I agree the new balls should be added to the top, makes it more obvious what’s been added and it makes it possible to plan lines in advance