Here I am with a little update about Globez flash game.
It also allowed me to collect feedback about the game, so I read all comments both on gaming portals and the blog, as well as the Facebook page, and I was able to find an annoying feature: since it’s not some kind of mouse avoider game, players do not want to have the current chain reset should they touch a wrong color.
So I fixed the issue and thanks to MochiMedia version control I was able to update the game everywhere.
Then I forked the game, I removed all Mochi and Kong APIs and I submitted the game to MindJolt, after adding their API. It should take more than a month to have the game published on MJ, but the income from such portal can be huge so I’ll be waiting patiently.
Now I stopped game submission because I am working on the iPhone version with Stencyl, it’s pretty complete but I found in 8×8 grid is a bit hard to play, while it plays well on a 7×7 and 6×6 grid.
Probably I’ll keep the three versions, having three different game modes. Once the iPhone game will be out, I’ll update the Flash game to show the app store icon in the title screen and continue with the distribution of the game.
I also received two offers for a non-exclusive sponsorship, but I had to refuse them because I plan to sell the source code of the game and it wouldn’t be correct to sell source code of a licensed game.
See you in the next update, hopefully with 1M impressions.
They can be easily customized to meet the unique requirements of your project.