I want to show you the video of a game I am working on. It’s called “Blob” because it does not have a name yet, but the interesting thing is it’s an endless running game which uses Box2D.
As you should know, endless running games feature a character which should run for how long as he can in an infinite scrolling level. Temple Run and Canabalt are nice examples of endless running games, so I decided to make my own endless running game, with a little twist: it’s an endless digging game, made with Box2D. Look at the video:
As you can see, in this prototype the character can dig endlessly, in a Box2D world.
There are a couple of question though: how many boxes do you need to make an endless run game? Assuming the game has a gravity, where is the ground which sustains the boxes? How big is the stage?
I will answer these questions next week, when I’ll publish the game for Flash and iPhone.
Meanwhile, if you have some last minute suggestions to gameplay, I’ll be glad to hear you.
They can be easily customized to meet the unique requirements of your project.