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“Hundreds” Flash game prototype – Nape version

Today, something interesting for Nape users… I made the “Hundreds” Flash game prototype using Box2D with Nape, so you can decide what’s better.

It works the same way move the mouse over a circle and see…

… but the source code is different:

Next time, something you won’t find easily around the web, Nape collision handling

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This post has 3 comments

  1. rreis

    on January 18, 2013 at 2:40 pm

    Hi Emanuele, how are you?

    This is a great tutorial. I´ve just started studying Nape and really liked it.
    Could I give you a suggestion for the next tutorial using Nape?
    A prototype of a Pool Game. I really like Pool Games and I know other programmers would like to study it too.

    Once more, thank you for sharing with us your knowledge.

    Regards,

  2. The Don

    on January 21, 2013 at 4:27 pm

    As a starter with Nape and Starling, this little Tut is top notch and much appreciated. Keep it going Emanuele.

  3. Jack

    on February 22, 2013 at 8:27 am

    Great tutorial.

    I thinks code “var circle:Circle=shapes.at(i) as Circle;” should be

    “var circle:Circle=shapes.at(0) as Circle;”