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How to install Xcode and cocos2d for iPhone if you are an absolute beginner

Today is the day, from now on I will be blogging about Xcode development using the popular cocos2d for iPhone framework.

In this first step I’ll only show you only to install Xcode and cocos2d and have the default Hello World project running, but since I want to port some Box2D games I made to iPhone, you will see a lot of cocos2d tutorials in the near future.

Since most tutorials online assume you are already familiar with Xcode and its language, I’ll start from the bare bones, as if you just bought a Mac and want to create an iPhone game. Every future tutorial will be explained showing similarities between AS3 and objective C.

The scope of the whole thing is: if you made it with AS3, you can do it with cocos2d.

Here we go with the installation of Xcode: get it from the Mac App Store or directly from iOS Dev Center. Sooner or later you will need to apply iOS developer program, so if you didn’t already, I suggest you to read the post creation of an iPhone App with Flash and without a Mac (for all Windows lovers) which guides you through the application to Apple iOS developer program.

At the end of Xcode installation, you will see something like this:

Don’t start Xcode at this time, but download cocos2d for iPhone and start a Terminal session to install cocos2d templates into Xcode. If you never used Terminal, you can find it here:

Don’t type anything in the Terminal window, just drag and drop in it the install-templates.sh file you can find in your cocos2d folder and press return.

Now, all cocos2d templates will be installed in the proper folders:

So you are ready to start Xcode and create a new Xcode project:

Choose the cocos2d iOS template you installed from the Terminal session

Give your first project a name and enter you company indentifier, which is conventionally your company domain from right to left.

Choose a folder where to save the project and you are ready to go:

Congratulations: this is what you should see right now, and if you are about to quit everything because of too much information displayed, take a deep breath, it will be easier than what you think.

This is where this tutorial ends, just press the Run button in the top left of the toolbar, and you will see your template project run in the simulator:

Next time, your first cocos2d game. Really. I will show you how to make a game in one single lesson. Are you happy to start seeing something with cocos2d?

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This post has 11 comments

  1. Janitha

    on February 8, 2013 at 1:51 pm

    Great! but not that great considering the initial investment that goes for iOS development is far too high compared to Android.

  2. tudor

    on February 8, 2013 at 1:58 pm

    This is awesome. I ported a lot of your flash box2d tutorials in cocos2d, so this is great news.You write awesome tuts. Thanks.

  3. ChrisM

    on February 8, 2013 at 2:53 pm

    Check out LibGDX- it’s what I use to publish to Java (Mac/Linux/Windows), Android, and HTML5 (using GWT so no one ever has to try to program something complicated manually using “HTML5/ javascript/functional “classes”).

    They also added support to publish to iOS/iphones, but I don’t see much of a point since iOS has a much lower market percentage compared to Android and falling, closed system, and neither behind developers or users.

    But heck, if I make a hit on Android, I’ll try to publish on iOS, and pay the $100 yearly “greed fee” on top of the normal cut all markets take.

    Great article though on getting started and setup on iOS!

  4. Stephen

    on February 8, 2013 at 3:01 pm

    Great post, great start. This is the way I got started a year ago. I’ve had iOS devices since 2007 and never looked back. Posted a few apps on iTunes with success. I have a few games developed and running using Cocos2d but nothing worth getting out on the store. I’ve tried to convert one app to Android at the request of friends but I found the development environment to be horrid. As far as cost goes. $200.00 for a phone, free dev software and Google as a reference engine is all I really needed. I’ve purchased many books, only because I enjoy hard copy material.

    Thanks for your post!

  5. Kirtimaan

    on February 9, 2013 at 2:53 am

    Nice! Looking forward for next post.

  6. Chetan

    on February 9, 2013 at 2:35 pm

    very easy to understand. Thanks for posting.

  7. siddharth shekar

    on February 11, 2013 at 12:12 pm

    after ray weinderlich it is finnally nice to see another gaming blog to teach game development in cocos2d. hope to see some ports of the flash games onto cocos2d. But please make sure that you dont repeat what is already available in Ray’s blogs. Great fan, cant wait… cheers

  8. gkatny

    on February 11, 2013 at 3:26 pm

    I can’t wait to see your tutorials!

  9. Jaleel Abu

    on February 11, 2013 at 10:37 pm

    Thanks Emanuel, I have just switched to ios development. Eagerly waiting for your tutorial.

    Cheers Buddy :)

  10. Özgün

    on May 13, 2013 at 9:25 am

    Great!! i cant wait to see tut o_O

  11. How to install Xcode and cocos2d for iPhone if you are an absolute beginner - Emanuele Feronato - appgong

    on June 12, 2014 at 2:46 am

    […] How to install Xcode and cocos2d for iPhone if you are an absolute beginner – Emanuele Feronat… […]

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