Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine

Emanuele Feronato 3D, Actionscript 3, Flash

I really like when 3D and physics are easy to use, because game developers can delight us with new and original creations.

Two years ago I also made a 3D physics game called CubesOut, which was also licensed under the Pod Training name for the Mass Effect 3 official site.

Back to our days, here I am to show you probably the first tutorial you can find online about Away3D 4.1 and its integrated Bullet Physics Engine.

Everyting is commented in the code, which will allow you to create random cubes with the mouse. I know it’s quite simple but we are starting from the very beginning.

Here is the code:

And this is the result:

Click with the mouse to generate random cubes.

To get all required libraries, you have to download Away3D 4.1.0 Alpha and awayphysics.

Download the source code with all required libraries.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 5

  1. Pingback: Quick 3D physics with Away3D 4.1 and Bullet Physics Engine – Emanuele Feronato | eaflash

  2. Francisco

    Interesting, I’ve tried to use AwayPhysics, but it did not work well in mobile device (it results in low FPS, both at smartphone and tablet).

    You tested it on mobile devices? It has a good performance? I’m curious because this is an issue in my project. Tks

  3. akos

    there are ANE (native extension) versions of the bullet engine and it gives you massive performance boost on mobile.

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