Breakout prototype made with Dreemchest

This prototype comes directly from Dmitry Sovetov, the brain behind Dreemchest. It’s a breakout prototype ready to be published as a standalone Windows/Mac game or as an Android/iOS game.

All starts from the visual editor

Then it’s just a matter of writing some lines of code, for the main class:

for the ball:

the block:

and obviously the pad:

That’s 72 lines of code, and you’re ready to run your mobile breakout, thanks to Dreemchest power.

Download the project source.