Here I am with an update of my first HTML5 game called worDrop. All started from the blog post the basics of an HTML5 word game, and now the game is almost complete and ready to be monetized in any way.
You can play it here, while I am preparing a proper Facebook page and app to try to engage players from Facebook.
One game, a thousand errors
Being my first HTML5 game, I made a lot of errors, the biggest one is you won’t be able to play the game on your mobile device, making it useless in front of possible sponsors like the guys at Softgames which basically replied to my sponsorship request:
« Is it optimized for mobile devices? We only focus on mobile. »
How did it come to my mind to create a 760×570 pixels game remains a mystery, but that’s what I have at the moment and my take at making money with HTML5 games starts from here.
So while you are playing at this game, I am making a 480×320 version capable of working at fullscreen with no that much CPU load, hoping to get something smooth on every mobile device from non-retina displays to last generation iPads.
It should not take a long time since I used Construct2 to make the game and I will be able to port it to a 480×320 game with not that effort.
Then, I will publish it on Kongregate although the most successful Kong game has less than 100K gameplays which in other words means no revenues share.
The challenge of making money with HTML5 games started the wrong way, but I’ll do my best to have some kind of successful story to share with you and give you as much hints as I can to start developing and monetizing your own HTML5 games.
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