Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Create a Flash game like iOS Pop to Save using Box2D

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

During these days I am playing a nice free physics iOS game called Pop to Save developed by Cetin Caglar.

The game combines physics with line drawing and erasing, like Way of an Idea, but enriches the gameplay with particles.

Since Way of an Idea prototype has already been discussed in this post, with some easy changes to the code we can have a working prototype of Pop to Save, try it by yourself:

You have to repeatedly hit the orange receiver with the spheres generated by the blue emitter. The receiver will absorb spheres until it explodes releasing them, and another emitter is randomly created.

MOUSE OVER the emitter to shoot spheres

CLICK AND DRAG mouse pointer to draw terrain

MOUSE OVER the terrain while keeping SPACEBAR pressed to delete terrain.

To make things easier and avoid unnecessary tasks, I am not using Box2D contact listeners to check for collisions, but only some trigonometry.

Here is the commented script, uncommented parts are taken from the original post so it won’t be a problem for you to figure out how it works.

If you have any question, feel free to leave a comment, meanwhile download the source code and get the original game for free.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 7

  1. Victoria

    Wow, thank you for sharing! I always thought that such a cool game requires huge bunch of code,, but now it seems that developing it absolutely possible even for one person!

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