Build 10 games and learn game development along the way in this fast paced game development course

Get the source code of 12 commercial games, loaded 50+ million times, and learn the secrets of game design

Learn how to make a successful Flash game from a real world example. Fully commented source code

Create realistic Flash physics games from scratch with advanced features, from Angry Birds to Crush the Castle

Experiment: monetizing a game in the post MochiMedia era

Almost sever year ago I started to try to monetize Flash games and blogged about it in the post Experiment: monetizing a Flash game.

Sever years have passed, this is day 1 after MochiMedia era, a lot of rules in game development changed, so it’s time to start a new experiment.

Can you STILL monetize a game now? Let’s see.

During the last weekend I made a quick HTML5 game with Construct2 called Whack a Creep.

It’s the classic Whack a Mole game with an horror theme and some light gameplay changes.

There’s a haunted house full of mosnters, and you can kill them by tapping the windows where they spawn, but only if the icons below the house are lit. Otherwise they will bite you, and obviously they will bite you if you don’t shoot at them in a reasonable amount of time.

It’s a quick game, like Circle Chain was a quick game, I remember I made it in a day.

Once I finished the game, I started to collect contacts from various sites and portals which are looking to license HTML5 games.

I got 39 mail addresses, most of them taken from html5gamedevs.com, then wrote an email to each of them.

It would have taken less than 5 minutes to do a script to send emails automatically, but I wanted to get in touch with every site owner in the best way possible, so I looked at the site, the game they use to publish, the audience, and so on.

After 24 hours, what happened? Out of 39 emails sent, I got:

7 Undelivered Mail Returned to Sender – this means I have to check back the site and see if they have at least a contact form or another email. That’s an HUGE amount of undelivered mails.

2 “Sorry we are looking for deeper/more complex games” – I was prepared to it

1 “Sorry we don’t have the right audience to publish games with blood” – I was prepared to it too…

2 “I like the game, get in touch with xxx to discuss about details” – which I hope they will turn into…

1 contract ready to be signed – obiously I have to include an API in the game, but I can’t wait to see how things will go, since I got quite a nice feedback if you think it’s a simple game and only 24 hours passed.

26 still have to reply – it’s normal. I will allow them a week to reply before I catch it as “we aren’t interested”. Obviously I won’t send them another email, until I’ll release another game. All in all having a game ignored is way better than having your email address blacklisted.

Stay tuned to see what I am going to do during next days.

Rate this post: 1 Star2 Stars3 Stars4 Stars5 Stars (7 votes, average: 3.43 out of 5)
Loading ... Loading ...
Learn how to make a successful commercial Flash game from a real world example: get the fully commented source code of Globez, a Flash game played millions of times which generated a four figure income. Limited copies available.

Get it now
Be my fan on Facebook and follow me on Twitter! Exclusive content for my Facebook fans and Twitter followers

This post has 5 comments

  1. MC

    on April 1, 2014 at 7:13 pm

    so the html5 monetizing would be through portal sponsorship?
    is there anything close to CpmStar/Mochi available?

  2. Anders Hansson

    on April 2, 2014 at 5:49 pm

    Looks kind of nice. Who did the graphics?

  3. Shreedhar

    on April 8, 2014 at 12:08 pm

    Hi ,
    Could you please highlight those email id’s that bounced.
    Was there any progress in last 7 days??

  4. Monetizing an HTML5 game with FGL HTML5 API – even if you are using Construct2 - Emanuele Feronato

    on April 9, 2014 at 3:25 pm

    […] a week ago I blogged about the experiment to monetize a game in the post MochiMedia era, and my experiment continues trying to get my HTML5 game Whack a Creep using one of the oldest […]

  5. HTML5 games are generating more and more revenue, according to FGL.com - Emanuele Feronato

    on April 26, 2014 at 12:15 am

    […] I am writing this post, my Whack a Creep game just passed FGL Q&A tests and is ready to generate some income. I’ll keep you up to […]

Thank you for the download!!

I hope you will find it useful and make something interesting out of it

To keep up to date with the blog, why don't you like my Facebook page and follow me on Twitter?

Want to learn more? Don't miss this:

Learn how to make a successful commercial Flash game from a real world example: get the fully commented source code of Globez, a Flash game played millions of times which generated a four figure income. Limited copies available.

Get it now

×