With more than twenty million dollars paid out to developers, FGL is the most important marketplace for web and mobile web gaming, so having a look at their figures can give us a clear idea of upcoming trends.
So let’s have a look at this graph:
The March peak – and consequently April fall – is due to some one-off licensing deals, so we can ignore both months from a statistics point of view.
What we get is a growth in native mobile games revenue, which is also explained in Mobile Platform Success Stories blog post, a growth in ad revenue and distribution of HTML5 games, including several featured promotions through Amazon, just like my Whack a Creep game, and some surprises in web-only games, with Unity games getting big licenses and Flash games expecting to have a bounce back.
With the importance of FGL in gaming marketplace, there’s no doubt I already submitted my latest HTML5 game Sea Life Vs Mines, I will keep you updated about the results.
Meanwhile, have a look at the official blog post.