HTML5 Dungeon Raid tile engine made with Phaser – Part 2

The series of match 3 games like Dungeon Raid and Bejeweled continues and today I am showing you how to make tiles fall after you removed them from the game field.

In previous posts I explained the whole concept so the code is not commented, but if you open the console while you are running it you will see a lot of hints about how it’s working.

Draw to select circles, you can also backtrack.

This is the source code:

And obviously the source code to download. If you make something interesting out of it, let me know.