Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

HTML5 commented source code of commercial game Globez updated to Phaser 2.5.0 with a special offer to get the source code of my latest game

Emanuele Feronato Game design, HTML5, Javascript, Monetize, Phaser

With the latest release of Phaser 2.5.0 it’s time to update the Globez HTML5 game available for download.

One of the things I love the most when I self-publish my products is I can support old time customers releasing free updates, as well as mantain up to date products for new customers.

Globez is one of the games I made I love the most, not only bacause I got some interesting revenue with my first Flash version which has also been ported to iOS, but also because a lot of games have been created starting from the AS3 source code, making readers learn how to create a full commercial Flash game.

With the increasing interest of HTML5 games, I used my HTML5 Globez engine to create Sea Life Vs Mines which was published by FGL and Christmas Quest, my Christmas 2014 game with 100 levels. And my latest game, Drawsum, was also created with this engine.

This is the game you are going to create, playable from your mobile device from this link:

If you are a long term reader of the blog, you should know I comment every single line of the code I publish, but just to give you an idea, this is an excerpt:

Did you find this code clear enough? The whole game is explained this way, and you will learn, among other things, how to:

* create and manage game states
* preload graphic assets, fonts and sounds
* show a loading bar
* create particle cascades and explosions
* add images and sprites
* manage group of images and sprites
* create animation tweens
* handle sprite sheets, also known as texture atlases
* create and trigger buttons
* handle click and finger inputs
* manage timed events
* play sounds
* scale the game to fit on any device
* cross-platform: create once, play everywhere
* pass variables through states
* use bitmap fonts
* and above all… create a complete game, from boot scene to game over scene

And there is a special bonus for you loyal readers, if you get the game before July 15, 2016, you’ll get the free update with Drawsum source code before the end of July. This also applies to old customers, no matter the tier you choose.

Uncommented source code


  • Full source code
  • Comments to explain the code line by line
  • Up to 5 hours of support to create your game

Supported source code


  • Full source code
  • Comments to explain the code line by line
  • Up to 5 hours of support to create your game

A special thank you to all readers who will support the blog as well as the ones who already supported it.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 2

    1. Post
      Emanuele Feronato


      if you buy it before next update, you will get the free update planned by next week, or you can wait for the update and get it with a little price increase.

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