If you are a long time reader of this blog, you know I started blogging about Flash game development, ending up with more than 750 blog posts about flash and around 30 games developed, not to talk about three books published.
The motivation of the talk isn’t to say “Flash is dead and here’s why”, but it’s more a recap about what happened since 1998 when Flash jumped into web browsers as a plugin to display rich multimedia developed by Macromedia which was acquired by Adobe in 2005.
Starting as a simple animation tool, the earliest Flash games were mostly button-based games, such as quizzes or point and click adventures, until 2000 when Actionscript arrived with Flash 5.
This new language unlocked a new and powerful way to make games, easy to use for both veteran programmers and novice users, and above all, it was the first real cross-platform technology used to make games. Just build once, and play on any browser, thanks to the massive diffusion of the plugin to render Flash content in browsers.
From now on, a lot of new game genres have been created, and a lot of developers started to make a living coding Flash games.
You can find the whole story in the awesome John Cooney speech, and probably shed a tear, at GDC official page.