Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

The Flash Games Postmortem – speech by John Cooney about Flash story, started in 1998

Emanuele Feronato Actionscript 2, Actionscript 3, Flash, Game design, Monetize

If you are a long time reader of this blog, you know I started blogging about Flash game development, ending up with more than 750 blog posts about flash and around 30 games developed, not to talk about three books published.

All in all I owe Flash a lot, so I am really happy to share with you the video of the speech of John Cooney, one of the most talented Flash game developers, talking about Flash post mortem at GDC17

The motivation of the talk isn’t to say “Flash is dead and here’s why”, but it’s more a recap about what happened since 1998 when Flash jumped into web browsers as a plugin to display rich multimedia developed by Macromedia which was acquired by Adobe in 2005.

Starting as a simple animation tool, the earliest Flash games were mostly button-based games, such as quizzes or point and click adventures, until 2000 when Actionscript arrived with Flash 5.

This new language unlocked a new and powerful way to make games, easy to use for both veteran programmers and novice users, and above all, it was the first real cross-platform technology used to make games. Just build once, and play on any browser, thanks to the massive diffusion of the plugin to render Flash content in browsers.

From now on, a lot of new game genres have been created, and a lot of developers started to make a living coding Flash games.

You can find the whole story in the awesome John Cooney speech, and probably shed a tear, at GDC official page.

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From null to full HTML5 cross platform game

I will take you by hand from the bare bones of JavaScript programming through the creation of a full cross platform HTML5 game, with detailed explainations and source code.

If you don't know where to start, then From null to full HTML5 cross platform game is the book for you.

Comments 1

  1. Ray B.

    Dude, there’s so many mistakes in your post, it’s mind-boggling! You’ve been around long enough to know better:

    Flash started out as “FutureSplash”, a vector animation plugin and was acquired by Macromedia and renamed Shockwave Flash.

    Actionscript was introduced in Flash 4. I made SPORE CUBES in Flash 4 with Actionscript 1.0. This was in 1999. The max achievable frame-rate was something like 12 fps. Terrible for action games but ok for my puzzle game.

    Flash 5 brought us Actionscript 2.0, which is the scenario you are talking about above. Possible frame rate was on average about 20fps. And yes, it was easier to make games.

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