HTML5 prototype of iOS “Zhed” puzzle game with 10 playable levels made with Phaser

If you enjoyed the “Zhed” puzzle game prototype made with Construct 3, and you also are a Phaser enthusiast, you’ll probably like this version I made using the latest version pf Phaser CE, 2.7.8

I tried to write the code following the same line of concept I used when I made the Construct 3 version.

Obviously coding from scratch gives you more opportunities to optimize your work, but I wanted to keep the code similar to the Constrcut 3 version for you to compare them. I will also write some kind of “Phaser Vs Construct” from a programmer point of view, once I made a couple of games.

Now, this is the Phaser version of the game:

Tap a square and select a direction (upwards, downwards, to the left and to the right). See how the square reacts when they intersect with each other, and build a path to fill the goal square. When you finished, the next level will show up! If you get stuck, press “Restart” button. If you have a mobile device, play the game from this link.

About the source code, here it is, uncommented at the moment but I will add comments as soon as I add some more levels.

That’s around 100 lines of code, and the engine is done and ready to host your levels. Download the source code.

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