Thank you for being my reader in 2017 – Here a small recap of what happened on the blog this year

I am writing during the last hours of the last day in 2017, and as a year ends it’s time for a small recap of the game series I published during this year.

It was a positive year with 18 game series created from scratch or updated. I would like you to have a look at them but most of all to suggest me if there is something you would like to see explained during 2018.

1 – Mike Dangers: an endless platformer game which also became Ladderz full game, available as a premium download featuring line-by-line in-depth commented source code. You can play the game online or download as a native Android or iOS app from, and getting the source code will definitively help to support the blog.

2 – Tipsy Tower: a simple physics game which have been explained using various phyiscs engines and various tools and frameworks, such as Phaser, Unity, Defold, Panda 2 and Construct 3. The prototype also became a full game called Stack the Crates you can play online or download as a native Android app from

3 – zNumbers: another successful series creating a puzzle game with a procedural random level generator, using Phaser and Defold. The series also became a full game called znumberz you can play online or download as a native Android or iOS app from

4 – Warp Shift: although I only published the first step in the creation of this cute puzzle game, I had a great feedback on social networks, so I will definitively continue the series in 2018.

5 – Risky Steps: this is not a series but a complete HTML5 game made with Phaser, with full source code available, as the result of Circle Path prototype started in 2016.

6 – Bejeweled: this ever-growing game series has been updated with a jQuery-only version of the game.

7 – Boom Dots: a simple one button game made in 2015, updated to a more recent Phaser version, along with the source code.

8 – Mass Attack: one of the first game series, started back in 2007, written in Phaser 3 nd probably the first game prototype made in Phaser 3 with source code available.

9 – 1+2=3: a quick math game series created in 2015 and updated to a more recent Phaser version, released with commented source code.

10 – Flipping Legend: a 3D game which got a huge success on mobile devices, now explained in 2D with a top-down view.

11 –Spellfall: a series started in 2014, updated to a more recent Phaser version. A match-3 game where you can swap tiles no matter where they are.

12 – Down the Mountain: another huge success started in 2015 and constantly updated in 2017 too.

13 – Yeah Bunny: a full featured platform game including jump, double jump, wall jump, wall sliding, all controlled by a single tap.

14 – Zhed: a number puzzle game which had some success on mobile devices, explained in a two-step series.

15 – Sokoban: the king of tile based puzzle games, explained in a lot of languages, from AS3 to pure JavaScript, updated this year with a Phaser version controlled by swipes and featuring unlimited undos.

16 – Pudi: a drag to match game which perfectly fits in a tutorial series.

17 – String Avoider: an old “mouse avoider” prototype now becomes a “finger avoider” using Phaser, an old concept revamped which positively deserves some attention.

18 – Drag and Match: match games are evergreen so here is the drag and match engine updated to a more recent Phaser version with object pooling to save resources.

Did you like the series? Want me to continue some of them or start some new ones? Just give me feedback here or on my official social network pages.

Whishing you a 2018 bringing you a lot of lines of code with no bugs.

Thank you for being my reader in 2017.