Install Circle Chain on your iPhone for free and get the source code!! 645 downloads to go - last updated: April 21, 2012

Archive for the ‘3D’ Category:

flare3d

Flare3D 2.0 + Flare3D Physics overview

Emanuele Feronato on Dec 29, 2011 • 3 Comments

If Flare3D 2.0 is not enough, you can add 3D physics to your games with Flare3D Physics

me3

Play Pod Training – and also play Mass Effect 3 once released!

Emanuele Feronato on Aug 15, 2011 • 7 Comments

Play Pod Training, the first Cognitive Interactive Application launched on Mass Effect 3 official site.

cubesout2

Play CubesOut, a 3D Flash physics game

Emanuele Feronato on Jun 6, 2011 • 17 Comments

Play CubesOut, my latest 3D physics Flash game

cout

jiglib plugin for Flare3D updated

Emanuele Feronato on May 10, 2011 • 2 Comments

A little update to Christian Östman’s plugin and some minor news.

jiglib

Complete game prototype using Flare3D and JiglibFlash

Emanuele Feronato on Apr 30, 2011 • 9 Comments

A 3D physics game prototype made with Flare3D and JiglibFlash

flareball

Create a Flash Ball game with visual from above – Flare3D version

Emanuele Feronato on Apr 20, 2011 • 5 Comments

How to make a Flash 2D ball game using Flare3D engine

asmallcar6

The making of A Small Car, a 3D Flash game made with Flare3D

Emanuele Feronato on Apr 18, 2011 • 19 Comments

Christian Östman explains the workflow that brought A Small Car game to our monitors.

360

360 degrees panorama viewer with Flare3D

Emanuele Feronato on Apr 5, 2011 • 15 Comments

This is a quick experiment with two sided materials in Flare3D. We start with this photo taken without any kind of permission from 360pixel: And with a Flare3d sphere with a two sided material and this actionscript:

Box2D collisions rendered in 3D with Away3D

Emanuele Feronato on Mar 15, 2011 • 8 Comments

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]

3D Sokoban Prototype with Unity

Emanuele Feronato on Mar 9, 2011 • 6 Comments

If you are following my Sokoban3D series, after seeing the final examples made with Flare3D, Away3D and Alternativa3D, you probably wonder what can be done with Unity, “the most powerful engine this side of a million dollars” as said on the official site. I played a bit with the engine and I found the learning [...]

Page 1 of 212