Playing with Citrus, Cadet Editor 3D and AwayPhysics
Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D
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Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D
A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine – probably the first tutorial in the web about this topic.
Detailed tutorial by Roger Engelbert about the creation of an endless scrolling 3D helicopter game
If Flare3D 2.0 is not enough, you can add 3D physics to your games with Flare3D Physics
Play Pod Training, the first Cognitive Interactive Application launched on Mass Effect 3 official site.
Play CubesOut, my latest 3D physics Flash game
A little update to Christian Östman’s plugin and some minor news.
A 3D physics game prototype made with Flare3D and JiglibFlash
How to make a Flash 2D ball game using Flare3D engine
Christian Östman explains the workflow that brought A Small Car game to our monitors.