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Archive for the ‘3D’ Category:

cadetfeat

Playing with Citrus, Cadet Editor 3D and AwayPhysics

Emanuele Feronato on Mar 11, 2013 • 3 Comments

Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D

away

Quick 3D physics with Away3D 4.1 and Bullet Physics Engine

Emanuele Feronato on Mar 7, 2013 • 4 Comments

A quick demonstration how what you can do with Away3D 4.1 and Bullet Physics Engine – probably the first tutorial in the web about this topic.

chopter

Step by step creation of a 3D helicopter game using Away3D

Emanuele Feronato on Sep 5, 2012 • 1 Comment

Detailed tutorial by Roger Engelbert about the creation of an endless scrolling 3D helicopter game

flare3d

Flare3D 2.0 + Flare3D Physics overview

Emanuele Feronato on Dec 29, 2011 • 5 Comments

If Flare3D 2.0 is not enough, you can add 3D physics to your games with Flare3D Physics

me3

Play Pod Training – and also play Mass Effect 3 once released!

Emanuele Feronato on Aug 15, 2011 • 7 Comments

Play Pod Training, the first Cognitive Interactive Application launched on Mass Effect 3 official site.

cubesout2

Play CubesOut, a 3D Flash physics game

Emanuele Feronato on Jun 6, 2011 • 18 Comments

Play CubesOut, my latest 3D physics Flash game

cout

jiglib plugin for Flare3D updated

Emanuele Feronato on May 10, 2011 • 2 Comments

A little update to Christian Östman’s plugin and some minor news.

jiglib

Complete game prototype using Flare3D and JiglibFlash

Emanuele Feronato on Apr 30, 2011 • 9 Comments

A 3D physics game prototype made with Flare3D and JiglibFlash

flareball

Create a Flash Ball game with visual from above – Flare3D version

Emanuele Feronato on Apr 20, 2011 • 5 Comments

How to make a Flash 2D ball game using Flare3D engine

asmallcar6

The making of A Small Car, a 3D Flash game made with Flare3D

Emanuele Feronato on Apr 18, 2011 • 22 Comments

Christian Östman explains the workflow that brought A Small Car game to our monitors.

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