Build 10 classic Flash games and learn game development along the way with this ultra-fast paced game development course.
If you love this blog, this is the book for you.
Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!
Learn from real world successful examples.
Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]
If you are following my Sokoban3D series, after seeing the final examples made with Flare3D, Away3D and Alternativa3D, you probably wonder what can be done with Unity, “the most powerful engine this side of a million dollars” as said on the official site. I played a bit with the engine and I found the learning [...]
Did you enjoy the series of Sokoban prototypes made using Away3D? If you want to learn how to master Away3D, then Away3D 3.6 Essentials is the book for you. You will learn how to: * Draw primitive shapes such as cubes, cones, spheres, and planes without having to manually construct them from their basic elements
Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]
This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line [...]
This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:
After the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:
The Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. [...]
If you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, [...]