Build 10 classic Flash games and learn game development along the way with this ultra-fast paced game development course.

If you love this blog, this is the book for you.

Buy the book

Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!

Learn from real world successful examples.

Get it now

Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.

Create the new Flash game smashing hit.

Buy the book

Archive for the ‘3D’ Category:

360

360 degrees panorama viewer with Flare3D

Emanuele Feronato on Apr 5, 2011 • 19 Comments

This is a quick experiment with two sided materials in Flare3D. We start with this photo taken without any kind of permission from 360pixel: And with a Flare3d sphere with a two sided material and this actionscript:

Box2D collisions rendered in 3D with Away3D

Emanuele Feronato on Mar 15, 2011 • 9 Comments

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]

3D Sokoban Prototype with Unity

Emanuele Feronato on Mar 9, 2011 • 6 Comments

If you are following my Sokoban3D series, after seeing the final examples made with Flare3D, Away3D and Alternativa3D, you probably wonder what can be done with Unity, “the most powerful engine this side of a million dollars” as said on the official site. I played a bit with the engine and I found the learning [...]

Learn Away3d with Away3D 3.6 Essentials book

Emanuele Feronato on Mar 3, 2011 • 4 Comments

Did you enjoy the series of Sokoban prototypes made using Away3D? If you want to learn how to master Away3D, then Away3D 3.6 Essentials is the book for you. You will learn how to: * Draw primitive shapes such as cubes, cones, spheres, and planes without having to manually construct them from their basic elements

Flash 3D Sokoban Prototype with Alternativa3D – final version

Emanuele Feronato on Mar 2, 2011 • 12 Comments

Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]

Flash 3D Sokoban Prototype with Away3D – final version

Emanuele Feronato on Feb 28, 2011 • 10 Comments

This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line [...]

Flash 3D Sokoban prototype with Flare3D – final version

Emanuele Feronato on Feb 25, 2011 • 14 Comments

This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:

Flash 3D Sokoban prototype with Away3D – Textures

Emanuele Feronato on Feb 18, 2011 • 4 Comments

After the Flare3D prototype using textures, here comes the textured version of the Flash 3D Sokoban prototype with Away3D using, guess what, Away3D. I used the same textures to make both prototypes as much similar as I can. This is the source code:

Flash 3D Sokoban prototype with Flare3D – Textures

Emanuele Feronato on Feb 16, 2011 • 9 Comments

The Flash 3D Sokoban prototype with Flare3D is growing, and this time I applied some textures to game elements. The following script, which will be explained after I’ll made the same thing with Away3D, show three interesting Flare3D features: * Applying textures on a Cube. * Applying textures only on some faces of a Cube. [...]

Flare3D Vs Away3D in the creation of a simple game

Emanuele Feronato on Feb 14, 2011 • 26 Comments

If you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, [...]

Page 2 of 3123