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Archive for the ‘Actionscript 2’ Category:

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Selling source code of Flash games: 10 months later

Emanuele Feronato on Aug 6, 2012 • 6 Comments

Some considerations and stats about selling source code of Flash games

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AS2 Games Pack released: source code of 12 commercial AS2 Flash games ready to be downloaded

Emanuele Feronato on Sep 30, 2011 • 73 Comments

AS2 Games Pack: 12 commercial and successful AS2 Flash games ready to be downloaded, improved, and used for your own projects.

Protect your work from ActionScript code theft with SWF Protector

Emanuele Feronato on Mar 5, 2010 • 29 Comments

« I’ve just found a site that won a top international online advertising award – and it’s been blatantly lifted from me! Its a flash application that has the same vectors and almost certainly the same AS code. Is there anything I can do? I’m in the UK – they’re in Brazil. » The guy [...]

Goodbye AS2…

Emanuele Feronato on Nov 26, 2008 • 39 Comments

If you noticed, my last post about AS2 coding is New tile based platform engine – part 11 – slopes part b, almost a month ago. I decided to quit talking about AS2 because I am not using it anymore, excluding a couple of games I am about to complete. I am not that happy [...]

Platform engine variation with hangable tiles

Emanuele Feronato on Nov 24, 2008 • 13 Comments

This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan [...]

How to ask for help: the Philippines example

Emanuele Feronato on Nov 9, 2008 • 4 Comments

Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work. Can you fix it?” Obviously I cannot fix someone else’s scripts, but sometimes I got really impressed by an help request. It happened about one year ago [...]

ActionScript 2.0 to 3.0 Migration Cheatsheet

Emanuele Feronato on Nov 2, 2008 • 2 Comments

If you are worried about the changes introduced by AS3 and would like a cheatsheet for a quick reference of most of them, then you should take a look at http://actionscriptcheatsheet.com/ This site provides some interesting printable quick reference cards for the ActionScript language. AS3, Flex, AIR, Papervision, and more. Unfortunately the site seems to [...]

New tile based platform engine – part 11 – slopes part b

Emanuele Feronato on Oct 24, 2008 • 28 Comments

As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part b the bug becomes a glitch… now you can jump from/on the slope but sometimes there is a “rebounce” glitch. It’s very easy to determine why it’s [...]

New tile based platform engine – part 11 – slopes part a

Emanuele Feronato on Oct 19, 2008 • 21 Comments

You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than other tile types. In this part, you can walk on slopes but you can’t jump on/from them. Oh, well, you can actually jump or land on them, [...]

New tile based platform engine – part 10 – optimization, doors n’ keys

Emanuele Feronato on Oct 13, 2008 • 24 Comments

Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does the script at step 9 determine if a tile is walkable (player can pass through it): if ((top_right != 0 and top_right != 5 and top_right != [...]

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