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« I’ve just found a site that won a top international online advertising award – and it’s been blatantly lifted from me! Its a flash application that has the same vectors and almost certainly the same AS code. Is there anything I can do? I’m in the UK – they’re in Brazil. » The guy [...]
If you noticed, my last post about AS2 coding is New tile based platform engine – part 11 – slopes part b, almost a month ago. I decided to quit talking about AS2 because I am not using it anymore, excluding a couple of games I am about to complete. I am not that happy [...]
This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan [...]
Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work. Can you fix it?” Obviously I cannot fix someone else’s scripts, but sometimes I got really impressed by an help request. It happened about one year ago [...]
If you are worried about the changes introduced by AS3 and would like a cheatsheet for a quick reference of most of them, then you should take a look at http://actionscriptcheatsheet.com/ This site provides some interesting printable quick reference cards for the ActionScript language. AS3, Flex, AIR, Papervision, and more. Unfortunately the site seems to [...]
As said in New tile based platform engine – part 11 – slopes part a, the game needed a fix for the jump from/on slope bug. In part b the bug becomes a glitch… now you can jump from/on the slope but sometimes there is a “rebounce” glitch. It’s very easy to determine why it’s [...]
You asked for it, I made it… ladies and gentlemen… SLOPES! (applause). I decided to split slopes in two parts, because they are a bit more difficult than other tile types. In this part, you can walk on slopes but you can’t jump on/from them. Oh, well, you can actually jump or land on them, [...]
Here we are with some optimization, as well as a feature some people requested: doors and keys. Let’s start with the first optimization step. Optimization See how does the script at step 9 determine if a tile is walkable (player can pass through it): if ((top_right != 0 and top_right != 5 and top_right != [...]