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Archive for the ‘Actionscript 2’ Category:

Create a flash artillery game – step 1

Emanuele Feronato on Apr 28, 2007 • 142 Comments

May 25th update: 2nd part released October 29th update: modification with a bounce effect developed by Massimo M. Here we are with the beginning of a new tutorial. We are going to create a flash artillery game. Something like Worms. Or similar. Well… the first thing we need in an artillery game is… The crosshair [...]

Flash game creation tutorial – part 5.3

Emanuele Feronato on Mar 14, 2007 • 93 Comments

Let’s go with another step. In this part, we’ll learn how to (almost) complete our first game… a tunnel race game. Read tutorials from 1 to 5.2 if you haven’t done it already and follow me in the game creation. I’ll continue from the code optimization seen in part 5.2, to continue adding features to [...]

Create a flash draw game like Line Rider or others – part 1

Emanuele Feronato on Jan 8, 2007 • 150 Comments

March 31st update: part 5 released March 4th update: part 4 released February 17th update: part 3 released February 3rd update: part 2 released In the last months I saw a lot of flash drawing games, like Line Rider and Softball. The concept is very simple yet addictive because the player has the capability to [...]

Flash game creation tutorial – part 1

Emanuele Feronato on Oct 29, 2006 • 349 Comments

March 14th update: part 5.3 released. March 3rd update: part 5.2 released. February 9th update: part 5.1 released. December 31st update: 5th part released. December 23rd update: 4th part released. December 6th update: 3rd part released. November 18th update: 2nd part released. This is a quite long tutorial, so I decided to split it in [...]

Perfect maze generation with Flash actionscript

Emanuele Feronato on Aug 27, 2006 • 4 Comments

In a perfect maze, there is one and only one path from any point in the maze to any other point. That is, there are no inaccessible sections, no circular paths, and no open regions. Viewing a maze as a two-dimensional matrix of square cells, a perfect maze is one in which any two cells [...]

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