Build 10 classic Flash games and learn game development along the way with this ultra-fast paced game development course.

If you love this blog, this is the book for you.

Buy the book

Get the source code of 12 commercial Flash games, which have been loaded more than 50 million times!

Learn from real world successful examples.

Get it now

Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.

Create the new Flash game smashing hit.

Buy the book

Archive for the ‘Actionscript 3’ Category:

bison

Easily make level design of physics games with Bisonkick

Emanuele Feronato on May 10, 2013 • 2 Comments

Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!

injbox2d

PhysInjector game prototype translated in pure Box2D

Emanuele Feronato on Apr 12, 2013 • 3 Comments

The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.

injbalance

PhysInjector game prototype in only 100 lines of code

Emanuele Feronato on Apr 8, 2013 • 6 Comments

Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!

injectorfeatured

Add Box2D physics to your projects in a snap with PhysInjector

Emanuele Feronato on Mar 27, 2013 • 13 Comments

PhysInjector allows you to add Box2D physics directly into your Display Objects. Let’s see how does it work

bfs

Breadth-first pathfinding in a randomly generated maze

Emanuele Feronato on Mar 25, 2013 • 1 Comment

A nice example of Breadth-first search on a randomly generated maze, coded in AS3

gesture

Detecting mouse gestures in Flash with AS3 – Fixed

Emanuele Feronato on Mar 22, 2013 • 1 Comment

I fixed a bug of an old post about mouse gesture detection, and I am studying a way to recognize simple geometrical shapes drawn with the mouse

iromekufeat

Prototype of the Iromeku game engine

Emanuele Feronato on Mar 20, 2013 • 1 Comment

A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values

99stakesfeat

Announcing “99 Stakes”, my upcoming Flash physics game

Emanuele Feronato on Mar 18, 2013 • 4 Comments

A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?

pngbox2d

From PNG to Box2D – first attempt

Emanuele Feronato on Mar 13, 2013 • 1 Comment

Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures

cadetfeat

Playing with Citrus, Cadet Editor 3D and AwayPhysics

Emanuele Feronato on Mar 11, 2013 • 3 Comments

Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D

Page 1 of 4012345...102030...Last »