Easily make level design of physics games with Bisonkick
Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!
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Box2D for Flash Games teaches you how to make Flash physics games from scratch with the most advanced features.
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Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!
The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.
Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!
PhysInjector allows you to add Box2D physics directly into your Display Objects. Let’s see how does it work
A nice example of Breadth-first search on a randomly generated maze, coded in AS3
I fixed a bug of an old post about mouse gesture detection, and I am studying a way to recognize simple geometrical shapes drawn with the mouse
A working prototype of the Iromeku game engine in three easy steps: place tiles, move tiles and assign tile values
A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?
Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures
Aymeric Lamboley is showing us how to create quick 3D physics powered scenes using Citrus and Cadet Editor 3D