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Archive for the ‘Actionscript 3’ Category:

Create a Flash prototype of The Moops – Combos of Joy – Step 2

Emanuele Feronato on Mar 25, 2011 • 7 Comments

Here we are with the 2nd part of the tutorial to create a game like The Moops. The guys at Heavy Boat, the studio behind the game, are following the tutorial too, so I hope I’ll try to make something really similar to their game. In the first part I showed you how to fire [...]

Flash Game Development by Example – My book is on the shelves!!

Emanuele Feronato on Mar 24, 2011 • 52 Comments

This is a very important day for me and the blog. After about seven months of writing, coding, rewriting and recoding, finally my (first) book is on the shelves!! The title is Flash Game Development by Example and it’s a complete AS3 guide to the creation of 10 (9 on the book + 1 extra [...]

Making a Flash game like Plants Vs Zombies – Step 5

Emanuele Feronato on Mar 22, 2011 • 19 Comments

After a little pause, here we go with the 5th step of the tutorial. In this step we’ll fix a bug which allowed plants to fire even if there isn’t any enemy coming from the right side, when there’s at least one enemy on the left side, and we’ll see zombies attacking the plants. First, [...]

Create a Flash prototype of The Moops – Combos of Joy

Emanuele Feronato on Mar 18, 2011 • 9 Comments

Did you play The Moops – Combos of Joy? It’s a cute physics game we can build a prototype in a few minutes (don’t worry, Plants Vs Zombies fans, as next step is about to come). Let’s see game’s features: * It’s a physics game so we are using Box2D to create it. * The [...]

Box2D collisions rendered in 3D with Away3D

Emanuele Feronato on Mar 15, 2011 • 8 Comments

Did you ever wonder what would be possible if you could merge a 2D physics engine with a 3D engine? Roger Engelbert from Done With Computers, apart from having a blog with awesome posts (really! have a look!), tried to use Away3D to render Box2D collisions. You will see the result by yourself. « Here [...]

Create complex Box2D shapes in a click with PhysicsEditor

Emanuele Feronato on Mar 11, 2011 • 14 Comments

With Box2D is very easy to create primitives like boxes or spheres, but when you have to handle more complex shapes, things get nasty. You have to use compound objects and it’s not as intuitive as it should be. In our help comes PhysicsEditor by Andreas Low The software allows you to create complex bodies [...]

Learn Away3d with Away3D 3.6 Essentials book

Emanuele Feronato on Mar 3, 2011 • 4 Comments

Did you enjoy the series of Sokoban prototypes made using Away3D? If you want to learn how to master Away3D, then Away3D 3.6 Essentials is the book for you. You will learn how to: * Draw primitive shapes such as cubes, cones, spheres, and planes without having to manually construct them from their basic elements

Flash 3D Sokoban Prototype with Alternativa3D – final version

Emanuele Feronato on Mar 2, 2011 • 12 Comments

Flare3D and Away3D versions of the Sokoban prototype have been published. What’s now? Directly from InspiritGames we have an Alternativa3D port of the prototype. It’s a great porting, although it looks a bit “flat” because Alternativa3D does not support light. In the same blog you can find the Alternativa3D first prototype and even a version [...]

Flash 3D Sokoban Prototype with Away3D – final version

Emanuele Feronato on Feb 28, 2011 • 10 Comments

This is the Away3D script which includes the same features I showed you in the Flare3D version. There are a couple of issues, like lines 246 and 248 which do not correctly change the crate top material once it’s over a goal, and a really low framerate if I enable the Z ordering at line [...]

Flash 3D Sokoban prototype with Flare3D – final version

Emanuele Feronato on Feb 25, 2011 • 14 Comments

This post should end the Sokoban game prototype made with Flare3D started here and continued here. The changes in this version are: * Added some textures * Fixed multiple keys pressed bug * Changed player to a rolling sphere * Added background environment This is the source code:

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