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Archive for the ‘Actionscript 3’ Category:

shared08

Manage saved games with StencylWorks

Emanuele Feronato on Dec 27, 2011 • 16 Comments

How to use StencylWorks to manage saved games as the player progresses through the levels

stringyflash

iPhone String Avoider prototype with Adobe Flash Professional CS5.5

Emanuele Feronato on Dec 21, 2011 • 9 Comments

An experiment to port Stringy engine to iPhone using Adobe Flash Professional CS5.5

stringyt

Play Stringy, my latest Flash game

Emanuele Feronato on Dec 16, 2011 • 11 Comments

Play Stringy, beat all 40 levels as fast as you can to earn all 120 white stars.

select10

Create awesome Flash games in no time with StencylWorks – Selecting levels

Emanuele Feronato on Dec 13, 2011 • 11 Comments

Learn how to create a select level screen in less than five minutes with StencylWorks

recycle

Reuse your Flash games code – exclusive code Vs recyclable code

Emanuele Feronato on Dec 12, 2011 • 4 Comments

Some real world numbers about the importance of reusing your code as much as you can.

boom

Create REAL explosions with Box2D

Emanuele Feronato on Dec 8, 2011 • 19 Comments

I am showing you how to make Box2D objects explode like cluster bombs. Warning: REAL explosions!!

stencyl2

Create awesome Flash games in no time with StencylWorks – adding intro, jumping and more

Emanuele Feronato on Dec 5, 2011 • 20 Comments

Second part of the StencylWorks tutorial, covering intro scenes, centered text with custom fonts, improved character walking and jumping

wish

Develop a Flash game like Wish Upon a Star

Emanuele Feronato on Nov 29, 2011 • 9 Comments

Quick prototype of Wish Upon a Star, useful for beginners and particle lovers.

preview

Two Flash games coming soon to your monitors

Emanuele Feronato on Nov 28, 2011 • 10 Comments

Brief overview of my two upcoming games.

editor

Claytus Hood Tower Defense case study part 2: giving the community a Flex level editor

Emanuele Feronato on Nov 11, 2011 • 11 Comments

Raphaƫl Roux, the author of Claytus Hood Tower Defense, explains how to create a Flex level editor, save levels on a database, add Facebook connect, build a community, and more!

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