Simulate radial gravity (also known as “planet gravity”) with Box2D as seen on Angry Birds Space
Learn how to create radial gravity using Box2D and simulate planets gravity as seen on Angry Birds Space
Learn how to create radial gravity using Box2D and simulate planets gravity as seen on Angry Birds Space
Six things you should consider when you are making the sequel of a game
Three ways to create rotating rooms with Flash and Box2D, for some new game design ideas
Rope-chain simulation using Box2D. Useful for a Cut the Rope game engine
Quick and dirty algorithm to determine if a point is inside a square, no matter its rotation. Examples in AS3 but it can bed one in any language as it only uses math.
A realistic way to break objects with Box2D using the slicing/cutting/exploding engine
It’s time to make the first attempt to port Circle Chain on my iPhone. Read what happened.
The AS3 fully commented source code of Circle Chain, my first Flash game which will also be the first game I’ll be publishing in the App Store.
Video teaser of my upcoming StencylWorks behaviors: a complete Bejeweled game and a platform patrol AI
The source code of SamePhysics, my first Box2D game, is available for download