Develop a Flash game like Angry Birds using Box2D – Following bird with the camera and skinning crates
In the third part of the series, we’ll see how to introduce scrolling and make the camera follow the bird. Also, all crates are properly skinned.
In the third part of the series, we’ll see how to introduce scrolling and make the camera follow the bird. Also, all crates are properly skinned.
The AS3 port of Cirplosion, an old avoider/chain reaction game
Second part of the Angry Birds tutorial. It’s time to kill some pigs. You will also learn how to determine the strength of a Box2D collision
Basic Flash game template/framework to be used in any kind of game, to minimize the writing of code which isn’t strictly related to the game itself.
An AS3 string avoider prototype, with a second example using line-line intersection to check for collisions
Use Box2D to simulate a sling like the one made famous by Angry Birds game.
Another version of my Tiny Wings terrain, with more bumps and less regularity.
Detailed tutorial about Flash development for iPhone, oriented to Windows users. Step by step explanation with 29 screenshots. You can’t fail.
Create a Box2D car with motors and shocks with 10 customizable parameters, from wheel radius to axles size
Create any kind of complex and concave shapes with Box2D and have them separated into smaller, convex shapes in a very optimized way with b2Separator class by Antoan Angelov