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Archive for the ‘Box2D’ Category:

bison

Easily make level design of physics games with Bisonkick

Emanuele Feronato on May 10, 2013 • 2 Comments

Bisonkick tool grows with more and more ways to improve your physics games level design. Have a look!

breakoutfeat

Breakout prototype made with Dreemchest

Emanuele Feronato on Apr 22, 2013 • 2 Comments

A breakout prototype ready to be published as a standalone or mobile game made with Dreemchest in only 72 lines of code

scirrabarfeat

Bar balance game prototype made in under 4 minutes with Construct2, featuring revolute joints

Emanuele Feronato on Apr 18, 2013 • Leave a comment

An attempt to create the bar balance game prototype with Construct2. Done in less than 4 minutes, watch the video

dreemchestfeat

Totem Destroyer prototype made with Dreemchest

Emanuele Feronato on Apr 16, 2013 • Leave a comment

A simple Totem Destroyer prototype created with Dreemchest, an amazing cross platform 2D development engine

injbox2d

PhysInjector game prototype translated in pure Box2D

Emanuele Feronato on Apr 12, 2013 • 3 Comments

The working physics game made in just 100 lines of code with PhysInjector has been translated to pure Box2D.

injbalance

PhysInjector game prototype in only 100 lines of code

Emanuele Feronato on Apr 8, 2013 • 6 Comments

Creating Box2D physics with PhysInjector is so easy I made a working physics game in just 100 lines of code. Have a look!

injectorfeatured

Add Box2D physics to your projects in a snap with PhysInjector

Emanuele Feronato on Mar 27, 2013 • 14 Comments

PhysInjector allows you to add Box2D physics directly into your Display Objects. Let’s see how does it work

99stakesfeat

Announcing “99 Stakes”, my upcoming Flash physics game

Emanuele Feronato on Mar 18, 2013 • 5 Comments

A brief look at my upcoming Flash physics game, 99 stakes. Can you kill 200 vampires with only 99 stakes?

pngbox2d

From PNG to Box2D – first attempt

Emanuele Feronato on Mar 13, 2013 • 1 Comment

Transform a PNG image into a Box2D body in three steps: trace contour, reduce vertices and turn them into fixtures

buoyancy

Using Box2D buoyancy controller to create a pool

Emanuele Feronato on Feb 21, 2013 • 3 Comments

Today’s Box2D tutorial will show you how to push Box2D buoyancy controller to its limit to create pools

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