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Archive for the ‘Box2D’ Category:
Pop to Save for iOS is a great free indie physics and drawing game. Do you want to see a Box2D AS3 prototype of the game? Here it is.
Welcome 2014!! Here is a list of my most followed posts published during 2013, and I want your feedback about topics to cover during 2014
Second step of the Box2D destructible terrain tutorial. Let’s see how to convert geometry-generated holes into Box2D bodies
The long awaited tutorial about the creation of Box2D destructible terrain using only geometry is finally online. Enjoy.
Do you want to get the most out of your Box2D debug draw? Even on Starling iOS projects? Here is the guide!!
A Box2D prototype to simulate an hook like in iOS blockbuster Mikey Hooks, just using a distance joint. Look how it’s done!
Box2D destructible terrain is almost ready… try this demo to see how to dig in a Box2D world
Just a small demo of what my Box2D destructible terrain is capable of, showing a “Where’s my water” prototype
200 vampires to kill, only 99 stakes to fire, can you beat my latest Flash game? Warning – blood
Play with this demo of Box2D destructible terrain made with pure geometry – no bitmaps
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