Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Understanding Box2D debug draw

Emanuele Feronato Actionscript 3, Box2D, Flash

When you are about to create a complex script with Box2D – or even a simple one, but that’s complex for your skills – I suggest to enable debug draw. Debug draw will provide you everything you need in order to verify your script is working correctly, and once you are satisfied with the result, you can start attaching movieclips …

Dragging objects with Box2D Flash

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

This is ideally the next part after Understanding pixels and meters with Box2D and how to select an object with mouse – part 2, but it’s so important understanding how to drag objects with Box2D that I decided to change the title. Anyway, in this uncommented example (a commented one will follow) you can select any crate with the mouse …

Understanding pixels and meters with Box2D and how to select an object with mouse – part 2

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

Ok, time to learn once for all how does Box2D manages object sizes, and how to set them right when working with AS3 In previous step I used a 90×90 pixel crate. The problem is Box2D does not works with pixels because it does not have a native pixel render engine. In other words, Box2D does not display anything on …

Understanding pixels and meters with Box2D and how to select an object with mouse – part 1

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

This will be the longest post title in blogging history… anyway I am about to explain you two things that seem to be still unclear about AS3 version of Box2D. The first one is Box2D measuring units that may seem weird until you realize Box2D works with meters where 1mt = 30 pixels. The second one is the capability of …

The engine behind Splitter Flash game

Emanuele Feronato Box2D, Game design, Links

If you played Splitter in these days, you probably enjoyed the gameplay thanks to the knife cutting and slicing various objects in the game Obviously you can made your own splitter game with BOX2D, and the “only” problem seems to be the knife. Well, in the BOX2D official forum there is a thread where a user created his own slicing …

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Platform game basics using Box2D

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design, Users contributions

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and 2) that in my opinion …

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Create a Flash game like Totem Destroyer

Emanuele Feronato Actionscript 3, Box2D, Flash, Game design

An interesting game released these days is Totem Destroyer Your mission is to destroy the totems without letting the golden Idol (aka Tot) fall into the ground. It’s a game that can be easily done with the AS3 physics engine Box2DFlashAS3, recently updated at version 2.0.1 I already talked about it in the post Playing with Box2DFlashAS3, now it’s time …

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Playing with Box2DFlashAS3

Emanuele Feronato Actionscript 3, Box2D, Flash

Some time ago I told you to watch Box2DFlashAS3 physics engine. I dont’ know if you did it, but I did. While the original Box2D project come to 2.0.0 version, the AS3 porting is “still” at 1.4.3, but soon it will be upgraded. So I think it’s absolutely time to play with this library. While I won’t be able to …

Box2DFlashAS3 – a library to watch

Emanuele Feronato Box2D, Flash

Behind the not-so-mnemonic Box2DFlashAS3 name, there is an open source port of Erin Catto’s powerful c++ physics library Box2D. What is Box2D? From the official website comes the explaination: “Box2D is a 2D rigid body simulator for games. You can use it in your game to make objects move in believable ways and make the world seem more interactive. From …