All posts about Box2D

Platform game basics using Box2D

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and […]

Create a Flash game like Totem Destroyer

An interesting game released these days is Totem Destroyer Your mission is to destroy the totems without letting the golden Idol (aka Tot) fall into the ground. It’s a game that can be easily done with the AS3 physics engine Box2DFlashAS3, recently updated at version 2.0.1 I already talked about it in the post Playing […]

Playing with Box2DFlashAS3

Some time ago I told you to watch Box2DFlashAS3 physics engine. I dont’ know if you did it, but I did. While the original Box2D project come to 2.0.0 version, the AS3 porting is “still” at 1.4.3, but soon it will be upgraded. So I think it’s absolutely time to play with this library. While […]

Box2DFlashAS3 – a library to watch

Behind the not-so-mnemonic Box2DFlashAS3 name, there is an open source port of Erin Catto’s powerful c++ physics library Box2D. What is Box2D? From the official website comes the explaination: “Box2D is a 2D rigid body simulator for games. You can use it in your game to make objects move in believable ways and make the […]