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Archive for the ‘Box2D’ Category:

hundreds2

“Hundreds” Flash game prototype using Box2D – handling collisions

Emanuele Feronato on Jan 28, 2013 • 1 Comment

Second step of the Box2D Hundreds game prototype. Now it works like a game.

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“Hundreds” Flash game prototype using Box2D

Emanuele Feronato on Jan 16, 2013 • 5 Comments

The first step of the creation of the popular “Hundreds” iOS game using Box2D

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Way of an Idea prototype updated to Box2D 2.1a and Nape

Emanuele Feronato on Jan 10, 2013 • 5 Comments

Did you like Way of an Idea Flash game? Here is the updated prototype made with Box2D 2.1a and Nape

rubefaetured

Using RUBE (Really Useful Box2D Editor) in your Flash AS3 projects

Emanuele Feronato on Dec 19, 2012 • 18 Comments

Let’s see how to create amazing Box2D projects with RUBE, Really Useful Box2D Editor

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Box2D flying arrows engine – first attempt

Emanuele Feronato on Dec 14, 2012 • 9 Comments

A box2D arrow engine, managing different kinds of collision. Sometimes the arrow will stick, sometimes it won’t.

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Flying arrows simulation with Box2D

Emanuele Feronato on Dec 10, 2012 • 9 Comments

Three ways to simulate flying arrows with Box2D

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Introducing Box2dWeb: create Box2D projects in HTML5 – using your own graphic assets

Emanuele Feronato on Dec 5, 2012 • 9 Comments

Second part of the brief Box2dWeb coverage. Let’s see how to use our own graphics rather than default debug draw

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Introducing Box2dWeb: create Box2D projects in HTML5

Emanuele Feronato on Dec 3, 2012 • 5 Comments

Box2dweb is an interesting library to develop HTML5 Box2D projects. Here is some kind of hello world.

b2dfeat

Box2D for Flash Games book is on the shelves!

Emanuele Feronato on Nov 28, 2012 • 30 Comments

Finally my Box2D book is released!! Eight chapters, 150 pages of pure Box2D. No boring theory.

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Quick Switch Flash game prototype made with Box2D

Emanuele Feronato on Nov 20, 2012 • 1 Comment

Learn how to make an action puzzle Flash game like Quick Switch prototype using Box2D

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