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Archive for the ‘Box2D’ Category:

news

Big news for you about Box2D for Flash Games, Playtomic 2.0 and Stencyl 3.0

Emanuele Feronato on Oct 30, 2012 • 2 Comments

Big news for you… my Box2D book is in production, and we are about to see Playtomic 2.0 and Stencyl 3.0

matchndig

Play Match n’ Dig, my latest Flash Box2d powered game

Emanuele Feronato on Oct 19, 2012 • 2 Comments

My latest Flash Box2D game is out: play Match n’ Dig!!

roly

Create a Flash game like Roly Poly with Box2D – Step 2

Emanuele Feronato on Oct 15, 2012 • 6 Comments

The second part of the Box2D Roly Poly prototype features TWO ways to rotate a level

roly

Create a Flash game like Roly Poly with Box2D

Emanuele Feronato on Oct 9, 2012 • 2 Comments

The first step of a series which will guide you through the creation of a Roly Poly game using Box2D

blob

Game concept: endless running game using Box2D

Emanuele Feronato on Oct 2, 2012 • 9 Comments

The prototype of an endless running game made with Box2D

preoder

Box2D for Flash Games is available for pre-order

Emanuele Feronato on Sep 27, 2012 • 21 Comments

I am really happy to say my Box2D book is available for preorder. Get Box2D for Flash Games now!

blob

Step by step creation of a Box2D soft body blob

Emanuele Feronato on Sep 21, 2012 • 13 Comments

Let’s see how to create a Box2D blob just using distance joints in five steps

wrap

Box2D and the wraparound effect

Emanuele Feronato on Aug 23, 2012 • 5 Comments

Wraparound, in video games, is a gameplay variation on the single-screen in which objects leaving one side of the screen immediately reappear on the opposite side. Let’s do it with Box2D.

forkids

Creation of an educational game with Box2D

Emanuele Feronato on Aug 14, 2012 • 14 Comments

I am starting to create an educational game based on an awesome video I found around the web

nape

Box2D Vs Nape: Hello both worlds

Emanuele Feronato on Jul 30, 2012 • 13 Comments

A brief explaination about the making of a simple project using two physics engines: Box2D and Nape

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