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Archive for the ‘Box2D’ Category:

ropeimage

Basic Box2D rope-chain: 2.1a version

Emanuele Feronato on Mar 19, 2012 • 7 Comments

Rope-chain simulation using Box2D. Useful for a Cut the Rope game engine

break

Breaking objects with Box2D – the realistic way

Emanuele Feronato on Mar 5, 2012 • 3 Comments

A realistic way to break objects with Box2D using the slicing/cutting/exploding engine

same2

SamePhysics Flash game source code released

Emanuele Feronato on Feb 6, 2012 • 2 Comments

The source code of SamePhysics, my first Box2D game, is available for download

slingypost

Play Slingy, my latest Flash game, on Hairy Games

Emanuele Feronato on Jan 27, 2012 • 9 Comments

Play Slingy, my latest physics Flash Game sponsored by Hairy Games

finalexp

Create REAL explosions with Box2D – adding textures

Emanuele Feronato on Jan 17, 2012 • 11 Comments

Real Box2D explosions, now with textures. The final step.

boom
boom

Create REAL explosions with Box2D

Emanuele Feronato on Dec 8, 2011 • 19 Comments

I am showing you how to make Box2D objects explode like cluster bombs. Warning: REAL explosions!!

preview

Two Flash games coming soon to your monitors

Emanuele Feronato on Nov 28, 2011 • 10 Comments

Brief overview of my two upcoming games.

predictive

Develop a Flash game like Angry Birds using Box2D – predictive trajectory line

Emanuele Feronato on Nov 3, 2011 • 35 Comments

Another step in the Angry Birds series with a feature you cannot miss: the predictive trajectory lien

ab

Develop a Flash game like Angry Birds using Box2D – Following bird with the camera and skinning crates

Emanuele Feronato on Oct 27, 2011 • 16 Comments

In the third part of the series, we’ll see how to introduce scrolling and make the camera follow the bird. Also, all crates are properly skinned.

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