Posted by Emanuele Feronato on 07/2/08 in Actionscript 2, Flash, Game design
I have to admit it… I got completely addicted to this game… so I decided to make my own Flash version.
If you don’t know what is Lumines, it’s a casual game you can download from Steam.
The game is simple: control squares made by 2×2 bricks of different colors falling from the top like in Tetris… [...]
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Posted by Emanuele Feronato on 06/28/08 in Actionscript 2, Flash
Today I played a bit with getPixel function and I want to share with you some considerations about it.
First, you have to know getPixel(x,y) returns an integer that represents an RGB pixel value from a BitmapData object at a specific point (x, y).
Then, I wanted to know the percentage of a color in an image, [...]
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Posted by Emanuele Feronato on 06/23/08 in Actionscript 2, Flash, Game design
If you play all successful Flash games (and you should, if you want to be a Flash game developer), surely you played ColorFill.
In this game, you have to fill 80% of the stage with colors while avoiding collisions with enemies.
Play the game a bit then follow this prototype
The main idea to create this game is [...]
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Posted by Emanuele Feronato on 06/22/08 in Actionscript 3, Flash, Game design, Users contributions
According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash.
He fixed the jump issue and improved the collision engine.
As in the previous example, the file Script.as is the main class:
PLAIN TEXT
ACTIONSCRIPT:
/*____________________________________________________
|______________ register of functions _______________|
|____________________________________________________|
- main() [...]
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Posted by Emanuele Feronato on 06/21/08 in Actionscript 3, Flash, Game design, Users contributions
This is the second part of Tim Edelaar's step by step AS3 translation of Flash game creation tutorial.
Now it's time to translate to AS3 the content of Flash game creation tutorial - part 2 which I suggest you to read before this one.
The style of the coding is the same of the previous part, with [...]
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Posted by Emanuele Feronato on 06/17/08 in Actionscript 2, Flash, Game design
Do you remember the Poux tutorial series?
If not, then read parts 1, 2 and 3 and take a look at the finished project known as Christmas Couples.
I always say using prototypes to create games is a good idea, and the almost 7,000,000 plays Christmas Couples had since its release confirm my theory.
Anyway, the "twist" is [...]
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Posted by Emanuele Feronato on 06/14/08 in Actionscript 3, Flash, Game design, Users contributions
This seems to be the month of AS3 conversions.
Good, this means AS3 community is growing.
Today we'll see how Bart de Boer translated Creation of a platform game with Flash - step 1 into AS3.
You are invited to read Creation of a platform game with Flash - step 1 to know all theory behind this engine.
All [...]
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Posted by Emanuele Feronato on 06/11/08 in Actionscript 3, Flash, Game design, Users contributions
Today I am glad to publish the work of Tim Edelaar that translated all AS2 files of the most successful post of this blog, Flash game creation tutorial - part 1.
The most interesting thing is he did not use a class, but he wrote the actionscript directly in the timeline in the... let's call it [...]
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Posted by Emanuele Feronato on 06/7/08 in Actionscript 3, Flash, Tutorials, Users contributions
Some days ago Sunil Changrani sent me a the script to manage multiple balls collisions with Flash, in AS2.
Now, it's time for Andrew Cook to give us the AS3 version.
Hi Emanuele,
I've been coming to your blog for over a year now. I am doing a new game with Ball vs. Ball collision and turn to [...]
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Posted by Emanuele Feronato on 06/6/08 in Actionscript 2, Flash, Game design, Tutorials
Do you know what is the flood fill algorithm?
From Wikipedia: Flood fill, also called seed fill, is an algorithm that determines the area connected to a given node in a multi-dimensional array. It is used in the "bucket" fill tool of paint programs to determine which parts of a bitmap to fill with color, and [...]
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