Complete Bejeweled game in less than 2KB – legible version
The legible version of my Complete Bejeweled game in less than 2KB, made by Brook Jordan.
The legible version of my Complete Bejeweled game in less than 2KB, made by Brook Jordan.
A simple Flash physics drawing game featuring a truck using QuickB2 library.
Create a complete and fully working Flash Tetris game with this tutorial taken from Flash Game Development by Example, my book.
A 3D physics game prototype made with Flare3D and JiglibFlash
How to make a Flash 2D ball game using Box2D engine
How to make a Flash 2D ball game using Flare3D engine
Christian Östman explains the workflow that brought A Small Car game to our monitors.
How to effectively pause a Flash game or movie when you have to deal with a Timer event and just stop/start timers is not enough.
This is a quick experiment with two sided materials in Flare3D. We start with this photo taken without any kind of permission from 360pixel: And with a Flare3d sphere with a two sided material and this actionscript:
Sometimes you may want to create a new class or DisplayObject only starting from its name. This is where something like an eval function would come into play, but we have to manage it in a different way with AS3. Look at this movie: Circles are four different objects called symbol1, symbol2, symbol3 and symbol4 [...]