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Archive for the ‘Flash’ Category:

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quickb2

Flash physics draw game with a car using QuickB2

Emanuele Feronato on May 5, 2011 • 18 Comments

A simple Flash physics drawing game featuring a truck using QuickB2 library.

tetriz

Creation of a complete Flash Tetris game

Emanuele Feronato on May 2, 2011 • 30 Comments

Create a complete and fully working Flash Tetris game with this tutorial taken from Flash Game Development by Example, my book.

jiglib

Complete game prototype using Flare3D and JiglibFlash

Emanuele Feronato on Apr 30, 2011 • 9 Comments

A 3D physics game prototype made with Flare3D and JiglibFlash

box2dball

Create a Flash Ball game with visual from above – Box2D version

Emanuele Feronato on Apr 26, 2011 • 4 Comments

How to make a Flash 2D ball game using Box2D engine

flareball

Create a Flash Ball game with visual from above – Flare3D version

Emanuele Feronato on Apr 20, 2011 • 5 Comments

How to make a Flash 2D ball game using Flare3D engine

asmallcar6

The making of A Small Car, a 3D Flash game made with Flare3D

Emanuele Feronato on Apr 18, 2011 • 19 Comments

Christian Östman explains the workflow that brought A Small Car game to our monitors.

timer

Pausing a Flash game or movie when there is a Timer event

Emanuele Feronato on Apr 14, 2011 • 1 Comment

How to effectively pause a Flash game or movie when you have to deal with a Timer event and just stop/start timers is not enough.

360

360 degrees panorama viewer with Flare3D

Emanuele Feronato on Apr 5, 2011 • 15 Comments

This is a quick experiment with two sided materials in Flare3D. We start with this photo taken without any kind of permission from 360pixel: And with a Flare3d sphere with a two sided material and this actionscript:

Understanding AS3 getDefinitionByName (for all eval maniacs)

Emanuele Feronato on Mar 31, 2011 • 10 Comments

Sometimes you may want to create a new class or DisplayObject only starting from its name. This is where something like an eval function would come into play, but we have to manage it in a different way with AS3. Look at this movie: Circles are four different objects called symbol1, symbol2, symbol3 and symbol4 [...]

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