Create a cog with Box2D
Create a working cogwheel with Flash and Box2D with a single, highly customizable function
Create a working cogwheel with Flash and Box2D with a single, highly customizable function
The concept behind sling movement used in Slingy Flash game, made with Stencyl
Learn how to create radial gravity using Box2D and simulate planets gravity as seen on Angry Birds Space
Six things you should consider when you are making the sequel of a game
Three ways to create rotating rooms with Flash and Box2D, for some new game design ideas
Rope-chain simulation using Box2D. Useful for a Cut the Rope game engine
Quick and dirty algorithm to determine if a point is inside a square, no matter its rotation. Examples in AS3 but it can bed one in any language as it only uses math.
A realistic way to break objects with Box2D using the slicing/cutting/exploding engine
A Bejeweled compete prototype made with StencylWorks, ready for you to play and test.
It’s time to make the first attempt to port Circle Chain on my iPhone. Read what happened.