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Archive for the ‘Flash’ Category:

Real world catapult prototype using Box2D – Adding wheels

Emanuele Feronato on Apr 9, 2010 • 4 Comments

Did you enjoy the catapult prototype? Here I am with the second part, adding wheels controlled by left and right arrows. Have a look: Now you can move the catapult with left and arrow keys, and shoot with a mouse click If you feel the catapult is running on an icy surface, that’s because I [...]

Real world catapult prototype using Box2D

Emanuele Feronato on Apr 7, 2010 • 9 Comments

This is an early attempt to simulate a real world catapult using Box2D. Raw and uncommented code, but a lot of useful information about compound objects, revolute joints and motors. This is what you’ll get: Click with the mouse to shoot the ball.

Case study: The Big Adventure – a Box2D RPG

Emanuele Feronato on Apr 1, 2010 • 6 Comments

Ok, it’s not an april fool… the bulgarian freelancer Krasimir Tsonev really made a Box2D based RPG game called The Big Adventure. And he also built the official game site with all features it needs to attract players: a community, a forum, a ladder, updated news… really a good job. Now he wants to share [...]

LineBall Flash game sponsored and released

Emanuele Feronato on Mar 29, 2010 • 23 Comments

Do you remember the LineBall video teaser? Now the complete game has been published and sponsored by Coolbuddy.com. It’s based on the Flash AS3 Pixel based circle collision engine, that I found better than Collision Detection Kit when you want your ball to bounce. I added a little twist introducing a gravity switch allowing you [...]

Finding adjacent cells in an hex map – AS3 Version

Emanuele Feronato on Mar 26, 2010 • 2 Comments

I am porting this prototype into AS3. I am not doing it for the sake of porting something, but because I want to show you a complete Dice Wars prototype. I am sorry if the code is not that clean, I’ll come with a dedicated class later, but at the moment this is what I [...]

Flash Elasticity prototype – AS3 version

Emanuele Feronato on Mar 25, 2010 • 9 Comments

Today I am porting an old tutorial, Controlling a ball like in Flash Elasticity game tutorial, into AS3. I am doing this because it was a great game in my opinion, and one of the “non Box2D powered” games that can live a second life now that Box2D has been released. About all the theory [...]

Creation of a game with Citrus Engine

Emanuele Feronato on Mar 23, 2010 • 11 Comments

As said, we’re going to create a little game with Citrus Engine. Since the engine it’s ready, we can start with level design. So let’s open the Citrus Engine Level Architect, included in the package, and let’s start playing with it. The key of this little tool is the right mouse key. Pressing it will [...]

Play ColorBallz, my latest Flash game

Emanuele Feronato on Mar 20, 2010 • 13 Comments

While I am giving the finishing touches at LineBall (yes, I found a sponsor), I want you to play ColorBallz. It’s a simple game I made in a couple of days starting from Basic Filler engine with Box2D – part 1, 2 and 3. All in all it’s almost the same game, I just added [...]

Creation of a Flash coloring book

Emanuele Feronato on Mar 18, 2010 • 23 Comments

Before you start reading this tutorial, there is something you must do. Turn off the lights, close your eyes, raise your hands, and say: « Hail, Lord of Flash Game. Shall I read this tutorial and forget it before I try to flood the web with another silly Coloring Book Game » Really, seriously… I [...]

Citrus Engine released for free for learning

Emanuele Feronato on Mar 16, 2010 • 17 Comments

Do you know Citrus Engine? It’s a Box2D library designed to allow game developers making 2D side-scrolling platform games, including a graphical level builder that allows you to drag, drop, and customize all of the game objects and art in your game. These are the main features, as they appear on the official site:

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