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Archive for the ‘Flash’ Category:

Making a Flash game like Plants Vs Zombies – step 3

Emanuele Feronato on Jan 12, 2011 • 22 Comments

Here we go with 3rd step of Plants Vs Zombies game. Now we will place the bought plant on the game field and let the zombies enter. Adding a zombie is quite easy because we manage it in the same way we managed the sun. Just like suns appear out of the top of the [...]

Making a Flash game like Plants Vs Zombies – step 2

Emanuele Feronato on Jan 4, 2011 • 15 Comments

In the second part of the series, it’s time to raise money to buy a plant. Also, we should add a smooth animation to falling suns, fix a bug which made them appear only on certain tiles and make them disappear if they aren’t picked up after a given amount of time. Fixing the bug [...]

Making a Flash game like Plants Vs Zombies

Emanuele Feronato on Dec 29, 2010 • 53 Comments

As promised in fully explaining a PopCap game post, here we go with Plants Vs Zombies. I have to say I am not a great PvZ player (shame on me), so if you notice something wrong during the series, let me know.

Fully explaining a PopCap game

Emanuele Feronato on Dec 19, 2010 • 44 Comments

Do you like PopCap games? I love them. They are quick, easy to play and fun, the perfect for making a Flash tutorial series. Starting from Monday 27 December I will make a new Flash tutorial series about a PopCap game. Which one? You decide. Leave a comment to this post with the name of [...]

Complete Bejeweled game in less than 2KB

Emanuele Feronato on Dec 16, 2010 • 32 Comments

You should know Bejeweled from PopCap Games. It’s a game which have been played millions, if not billions, of times. Now PopCap just released the 3rd version of his blockbuster. To celebrate this event, just like I made when I coded a complete Flash Sokoban game in less than 2KB, I made a Bejeweled version [...]

Create a Flash page flip gallery in five minutes with Project ROME

Emanuele Feronato on Dec 3, 2010 • 5 Comments

Project ROME is an all-in-one content creation and publishing application that lets virtually anyone at work or home inject the power of graphics, photos, text, video, audio and animation into everyday projects. With ROME you can create everything from printed materials and presentations to digital documents and websites, with a simple and creative environment. Initially [...]

Solving the longest common substring problem with AS3

Emanuele Feronato on Dec 1, 2010 • 8 Comments

The longest common substring problem is to find the longest string (or strings) that is a substring (or are substrings) of two strings. This means if we have two strings, let’s say “ampersand” and “misunderstanding”, the result is given by “ers” and “and”. It may seem a silly exercise but it’s the basic of most [...]

Deep linking in flash with AS3

Emanuele Feronato on Nov 18, 2010 • 5 Comments

Do you remember Krasimir Tsonev? He’s the author of the tween manager class and The Big Adventure. He gave me the permission to publish an interesting post about Flash and search engine optimization. Many people will say that Flash is not SEO friendly. Actually that’s not 100% true. Flash is just a tool that shows [...]

Don’t miss Flash Gaming Summit 2011

Emanuele Feronato on Nov 15, 2010 • 4 Comments

If you are a Flash game developer or a publisher, you shouldn’t miss Flash Gaming Summit 2011. For the third year the conference will bring together leaders in the Flash game space to share industry insights and strategies on successful game design, development and monetization. Do you want some names? Chris Harris from Ninja Kiwi [...]

Getting started with Adobe Alchemy – Mac version

Emanuele Feronato on Nov 8, 2010 • 5 Comments

Do you know what is Adobe Alchemy? Alchemy allows programmers to compile C and C++ scripts into SWC files to make them run on Adobe Flash Player 10 or Adobe AIR 1.5. In other words, you can compile the hundreds of millions of lines of existing open source C and C++ project to use them [...]

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