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Archive for the ‘Flash’ Category:

Managing multiple gravities with Box2D

Emanuele Feronato on Jul 17, 2009 • 18 Comments

One of the apparently hardest things to do with Box2D is assigning different gravity forces to different objects. For instance, you may want the world to be ruled with regular gravity, while you don’t want the bullet fired by your character to be affected, or you may want regular gravity for all boxes and inverted [...]

Platform engine using Box2D – Step 2

Emanuele Feronato on Jul 14, 2009 • 7 Comments

After publishing Platform engine using Box2D, my attempt to replicate the Rick Triqui‘s main character continues. Now you can move the guy with left and right arrows, aim the bazooka with the mouse and shoot a bullet clicking on the mouse. The bazooka isn’t a Box2D object because I didn’t need to include it into [...]

Trie Data Structure in Actionscript 3

Emanuele Feronato on Jul 13, 2009 • 4 Comments

This post is guest-blogged by Alex Schearer from anotherearlymorning.com, and it’s very interesting for anyone looking to enter the Word Play contest. It explains the use of Trie Data Structure In computer science, a trie, or prefix tree, is an ordered tree data structure that is used to store an associative array where the keys [...]

Flash Games Market Survey

Emanuele Feronato on Jul 8, 2009 • 5 Comments

I would invite you to join the Flash Games Market Survey created by Mochi Media in partnership with Adobe, FlashGameLicense and Casual Gameplay. This should help big names to deeply understand Flash Games Market and hopefully bring us better and better opportunities to earn with Flash Games. In addition, you can also win one of [...]

Platform engine using Box2D

Emanuele Feronato on Jul 6, 2009 • 8 Comments

Platform engines always represented a challenge for me, you can see my prototypes with AS2 and AS3, and this time I am going to make one using Box2D. Box2D is used as physics engine by PlayCrafter guys, and since the results you can see in Rick Triqui game are really interesting, I’ll start coding my [...]

Rick Triqui: my first PlayCrafter game

Emanuele Feronato on Jul 3, 2009 • 9 Comments

You should remember my post Create a Flash game in minutes with PlayCrafter. Well, I made my first game with this tool, and I want to share with you my opinions about the editor. First of all, play Rick Triqui and rate with 5/5 :) Then, read my comments The idea After playing some PlayCrafter [...]

Prototype of a Flash game like Meeblings

Emanuele Feronato on Jul 1, 2009 • 6 Comments

You should all known Meeblings and the sequel, Meeblings 2. You have to help the Meeblings (cute creatures I’d love to burn alive) reaching the exit using some special abilities. One of such abilities attracts Meeblings when you click and hold the mouse on a special Meebling. In the prototype you are about to see, [...]

How to embed a text file in Flash

Emanuele Feronato on Jun 24, 2009 • 15 Comments

Reading some comments about the “Word Play” Flash Game Contest on this blog and on some forum threads, I noticed people can’t import a big list of words into Flash. So here I am with a complete example :) First, put your txt file in the same folder of your Flash project. Then, the main [...]

Create a Flash game in minutes with PlayCrafter

Emanuele Feronato on Jun 23, 2009 • 17 Comments

Today I am going to talk about a revolutionary way to make quality Flash games: PlayCrafter. I must admit I am overhelmed by the enormous amount of options of this tool, but I’ll try to be as much clean as I can in my review. Tired of making online games? Make a game online First, [...]

Upgrade your Flash CS4 to 10.0.2

Emanuele Feronato on Jun 22, 2009 • 8 Comments

I was playing with some thousands of words in an array to enter the “Word Play” Flash Game Contest when I got this strange error: Obviously there was nothing wrong in my line 1, but it’s a CS4 issue related to compiling large projects. So I recommend you to check for the Adobe Flash CS4 [...]

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