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Archive for the ‘Flash’ Category:

Icy Bubble: a game developed starting from my tutorials

Emanuele Feronato on Apr 21, 2007 • 3 Comments

Time to play Icy Bubble, a flash game submitted by Abilash, an old time reader. Like other “ball” games, the aim of the game is to take the small bubble through all levels, avoiding the environment and other dangerous things.

Create a flash game like Security – part 1

Emanuele Feronato on Apr 20, 2007 • 114 Comments

April 29th update: part 2 released July 27th update: part 3 released Some days ago a reader told me about Security 2 game. It’s a simple game: navigate through a level by using the arrow keys avoiding security traps and guards. I found the game so easy do develop but so interesting about artificial intelligence [...]

Create a flash draw game like Line Rider or others – A different approach

Emanuele Feronato on Apr 8, 2007 • 11 Comments

April 21st update: part 2 released June 15th update: part 3 released Some days ago I received a very very interesting email from Kevin W. (for Kevin: I can give you more credits if you send me some information about you). It refers to the Line Rider game creation, with a different approach. Read carefully: [...]

Create a flash movie like Linkin Park one

Emanuele Feronato on Apr 8, 2007 • 20 Comments

When I was looking at Linkin Park homepage, I was impressed by the intro. It’s very simple but very nice. To do something similar, we need four elements: 1) A b/w photo with an high contrast 2) PhotoShop 3) Flash 4) An awesome music track Finding the photo It’s quite easy to find (or shot) [...]

Create a flash draw game like Line Rider or others – part 5

Emanuele Feronato on Mar 31, 2007 • 116 Comments

Finally this tut has its 5th part. You should read steps 1 to 4 before continuing with this one, although this time it’s not so important, because before to approach the “running car” I am going to explain the “walking man” on a line. The same kind of gamestyle you can find in draw play [...]

BoulderFlash – a Boulderdash flash tribute

Emanuele Feronato on Mar 26, 2007 • 15 Comments

When I was much younger I had a Commodore 128. I enjoyed a lot of games, but one of them was really good in my opinion. I am talking about Boulderdash. The hero of the game, whom the player controls, is the brave prospector “Rockford”. He must dig through caves collecting gems and diamonds, while [...]

Tunnelball: design a level for this flash game

Emanuele Feronato on Mar 24, 2007 • 17 Comments

I want you all to play TUNNELBALL, a complete flash game I developed using most of the topics covered in tutorials 1 to 5.3 Moreover, I am releasing the full source code and I invite you all to contribute to the sequel of this game by designing one or more leves for the sequel I [...]

Flash game creation tutorial – part 5.3

Emanuele Feronato on Mar 14, 2007 • 93 Comments

Let’s go with another step. In this part, we’ll learn how to (almost) complete our first game… a tunnel race game. Read tutorials from 1 to 5.2 if you haven’t done it already and follow me in the game creation. I’ll continue from the code optimization seen in part 5.2, to continue adding features to [...]

Create a flash draw game like Line Rider or others – part 4

Emanuele Feronato on Mar 4, 2007 • 77 Comments

March 31st update: part 5 released Here we go with the 4th part. Read steps 1, 2 and 3 and you’re ready to go. In the last example in step 3 we had our bouncing ball but some of you noticed that sometimes the ball appears to be “stuck” in the ground, making some fake [...]

Flash game creation tutorial – part 5.2

Emanuele Feronato on Mar 3, 2007 • 43 Comments

March 14th update: part 5.3 released. Now we will discuss about code optimization (the boring – but very important – part) and some visual tricks to make the game look better, and some more issues. Code optimization In tutorials 1 to 5.1, I always include the ball actionscript in the ball object. This is correct, [...]

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