Archive for the 'Flex' Category

APE - Actionscript Physics Engine tutorial

October, 23rd update: Part 2 released

With the increasing performances of Actionscript and modern computers, now we have enough power to simulate physics in a Flash movie.
All we need is… let’s say… an huge knowledge of physics, constraints, integrations and so on. With all those things to think about, we cannot focus on the main goal: [...]