Create HTML5 Vertical Endless Runner cross platform games

Using Phaser framework and other FREE software
Endless runner games are gaining more and more popularity and they are really easy to code.
I will take you by hand through the creation of a complete HTML5 vertical endless runner cross platform game with a lot of features and room for customization.
100 pages + 31 source code examples with a free update to come in a few days.

Create a Flash racing game – Flex version

Emanuele Feronato Actionscript 3, Flex, Game design, Users contributions

Hamilton Lombardi is a brazilian Flex programmer who decided to rewrite the code you can find in the original post for Flex 4. Moreover he added a splash screen, as you can see: The source code is clearly formatted and commented as you can see from Level class: Stay up to dateFollow me on the social networks and never miss …

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flixel for absolute beginners – part 2

Emanuele Feronato Actionscript 3, Flex, Game design

In flixel for absolute beginners I showed you how to complile a flixel project with Flex Builder 3. I was ready to make an “hello world” but I received some emails from people asking for a FlashDevelop step by step installation. It seems FlashDevelop is more popular than FlexBuilder 3… anyway here it is: First, you need to download the …

flixel for absolute beginners

Emanuele Feronato Actionscript 3, Flex, Game design

flixel (with no uppercase) is Adam “Atomic” Saltsman free collection of Actionscript 3 files that helps organize, automate, and optimize Flash 2D raster based game development. You can download it at the official flixel webiste. The library is not that hard to use, but browsing the web I did not find any basic tutorial for absolute beginners, so it’s time …

Official Facebook Actionscript API released!

Emanuele Feronato Actionscript 3, Facebook, Flex

On March 31 Facebook developers announced that Adobe and Facebook are working together to provide official support for building rich social applications in Flash. You can read the full Josh Elman’s announcement at this link. The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the …

Perfect maze generation – tile based version – AS3

Emanuele Feronato Actionscript 3, Flex, Game design, Users contributions

After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get: Click on the maze to generate a new one And this is the source code: Stay up to dateFollow me on the social …

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New tile based platform engine – AS3 version updated to step 10 PLUS scrolling

Emanuele Feronato Actionscript 3, Flash, Flex, Game design, Users contributions

If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included! Hello Emanuele, I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code in different classes. I will …

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APE – Actionscript Physics Engine tutorial

Emanuele Feronato Flex

October, 23rd update: Part 2 released With the increasing performances of Actionscript and modern computers, now we have enough power to simulate physics in a Flash movie. All we need is… let’s say… an huge knowledge of physics, constraints, integrations and so on. With all those things to think about, we cannot focus on the main goal: produce our game/application. …