Official Facebook Actionscript API released!
On March 31 Facebook developers announced that Adobe and Facebook are working together to provide official support for building rich social applications in Flash.

You can read the full Josh Elman’s announcement at this link.
The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to build applications that combine the strengths of the Flash Platform and Facebook Platform.
Flash is available on more than 98% of Internet-connected PCs, so people can immediately access the applications, content, and video that enable social interactions. The Facebook Platform is used by millions of people everyday to connect and share with the people in their lives.
You can read more about it at this page.
Obviously I started playing with this new API, and I followed the instructions in the official tutorial Create your first Facebook application with Flex, changing a couple of things to make it work as I wanted. Read more
Perfect maze generation – tile based version – AS3
After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version.
Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get:
Click on the maze to generate a new one
And this is the source code: Read more
New tile based platform engine – AS3 version updated to step 10 PLUS scrolling
If you are looking for AS3 version of step 10, here it is… made by Robin vd Vleuten from the Netherlands with scrolling included!
Hello Emanuele,
I made it with flex so I use a swc to access the tiles. All the code is now in one actionscript-file, but I’m trying to convert the code in different classes. I will email it also when its finished if you’re interested in it.
Also many thanks for helping me out with the basics of a platform engine. It helped me a lot with a project I’m working on.
Regards,
Robin
P.S. Just another cool thing I had forgot to tell you. I made the game scrollable with just 2 extra lines of code :D
Here it is the source code… Read more
APE – Actionscript Physics Engine tutorial
October, 23rd update: Part 2 released
With the increasing performances of Actionscript and modern computers, now we have enough power to simulate physics in a Flash movie.
All we need is… let’s say… an huge knowledge of physics, constraints, integrations and so on. With all those things to think about, we cannot focus on the main goal: produce our game/application.
Someone should develop an Actionscript physics engine… APE (Actionscript Physics Engine) is a free AS3 open source 2D physics engine for use in Flash and Flex, released under the MIT License.
I started playing with it yesterday, and results are really amazing. While I need much more time for some experiments, I want to share with you my first steps.
The documentation about this project is very poor (some kind of API without examples, one tutorial and two demos….) so this tutorial could be a bit unclear, but I am doing my best.
Moreover, it’s my first time with APE and my first time with Flex… two new tools to learn quickly, but I am a geek and I am a PROgrammer, so that’s no problem!
First, download the alpha version (yes… just an alpha…).
Now, we need Flex. Let’s say Flex 2. From its official site: “Adobe® Flexâ„¢ 2 is a cross-platform development framework for creating rich Internet applications (RIAs). Flex enables you to create expressive, high-performance applications that run identically on all major browsers and operating systems.”
If it’s your first time with Flex, you can download a complete 30 days evaluation version from this page.
When you have Flex installed on your computer the unzipped APE folder, you are ready to go.
Launch Flex and create a new ActionScript project

Call you project “ape” (you can call it as you want, but later in the code you will have to use this name, so if it’s your first time call it “ape”), don’t click on “Finish” but go to “Next >”.

Seletc “Library Path” and click on “Add SWC…” Read more
Posts
- Rick Triqui: my first PlayCrafter game
- Prototype of a Flash game like Meeblings
- Games for the game developers!
- The art of debugging
- How to embed a text file in Flash
- Create a Flash game in minutes with PlayCrafter
- Upgrade your Flash CS4 to 10.0.2
- Play Mazeroll, my latest Box2D game
- Triqui MochiAds Arcade plugin for WordPress Released!!
- The MochiAds funnel
- Flash game creation tutorial - part 1
- Create a Lightbox effect only with CSS - no javascript needed
- Flash game creation tutorial - part 2
- Make a Flash game like Flash Element Tower Defense - Part 2
- Flash game creation tutorial - part 3
- Create a flash draw game like Line Rider or others - part 1
- Create a Flash Racing Game Tutorial
- Make a Flash game like Flash Element Tower Defense - Part 1
- Create a flash artillery game - step 1
- Create a flash draw game like Line Rider or others - part 5
- Flash game creation tutorial – part 5.2




(4.9 out of 5) - Flash game creation tutorial – part 3




(4.86 out of 5) - Creation of a platform game with Flash – step 2




(4.84 out of 5) - Create a survival horror game in Flash tutorial – part 1




(4.82 out of 5) - Create a flash artillery game – step 1




(4.82 out of 5) - Create a Flash Racing Game Tutorial




(4.8 out of 5) - Create a flash artillery game – step 2




(4.75 out of 5) - New tile based platform engine – part 6 – ladders




(4.74 out of 5) - Flash game creation tutorial – part 2




(4.73 out of 5) - The experiment – one year later




(4.7 out of 5)

